• Projects 33
  • Rating 5.0
  • Rating 8 257

Budget: 1300 EUR Deadline: 14 days

The task is not to rewrite the game from scratch, but to refine the existing mechanics to achieve a "polished" product feel: correct physics, fair balance, responsive controls.

The approach: first, an audit of the current mathematics and physical models — looking for areas where errors accumulate or where balance breaks at extreme values. Then, refactoring with unit test coverage for game logic, so that every balance change is reproducible. In the end — profiling the Pixi.js render cycle and optimizing input handling for minimal input lag.

To provide a realistic timeline estimate: what genre is the game and what exactly is currently "wrong" with the controls — delay, stuttering, or a feeling of "heaviness"?

  • Projects -
  • Rating -
  • Rating 406

Budget: 1300 EUR Deadline: 13 days

Hi,

I’m an experienced game developer with strong background in 2D games, JavaScript/TypeScript, and real-time gameplay systems. I have experience working with Pixi.js, game loops, physics calculations, collision systems, animations, controls, and balancing game mechanics.

I understand that your project already has the core gameplay implemented, and the focus is on improving the game quality — refining math and physics, tuning balance, making controls smoother, and polishing the overall player experience. I can help analyze the existing codebase, optimize the current systems, and bring the game closer to a professional production level.

I can provide examples of previous game projects and explain my role in each one. I’m also interested in long-term collaboration and growing with your game development team.

I would be happy to discuss your current game, technical stack, and improvement goals.

  • Projects -
  • Rating -
  • Rating 334

Budget: 1300 EUR Deadline: 10 days

Hello! The development of a ready-made project on Pixi.js often hinges on optimizing rendering during physics updates: if the calculations overload the main thread, FPS drops. I have configured custom physics and smooth animations in 2D games.

What physics library are you currently using, or is the physics written from scratch?

Let's schedule a call to discuss the code and optimization plan.

  • Projects 6
  • Rating 3.9
  • Rating 776

Budget: 1300 EUR Deadline: 14 days

Veronika, I see that the main goal right now is to bring the existing 2D game to release by refining the mathematics, physics, and improving the sensitivity of the controls. You already have a ready base and documentation, so the focus will be on optimizing the mechanics to achieve a stable gameplay response. My work will begin with analyzing the current architecture and adjusting the balance parameters so that you can see noticeable changes in the game's dynamics right from the start. How critical is it to change the existing physical models now, or are we focusing solely on adjusting the already implemented formulas and parameters?

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