Budget: 1300 EUR Deadline: 14 days
The task is not to rewrite the game from scratch, but to refine the existing mechanics to achieve a "polished" product feel: correct physics, fair balance, responsive controls.
The approach: first, an audit of the current mathematics and physical models — looking for areas where errors accumulate or where balance breaks at extreme values. Then, refactoring with unit test coverage for game logic, so that every balance change is reproducible. In the end — profiling the Pixi.js render cycle and optimizing input handling for minimal input lag.
To provide a realistic timeline estimate: what genre is the game and what exactly is currently "wrong" with the controls — delay, stuttering, or a feeling of "heaviness"?