Implement MVP of 2D platformer game with multiplayer on Unity 3D
Hello everyone,
We are starting a new mobile multiplayer game project and we are looking for an experienced Unity 3D developer or team. Also, it would be great if your team contains 2D artist who could join our project. Main core mechanics of our game is based on the “Brawlhalla” product:
> https://www.youtube.com/user/Brawlhalla
So, we want to implement 2D platformer game aimed at mobile platforms with a set of cool features not available in the original product.
Globally, we are planning to implement MVP via the following iterations:
1. Core mechanics implementation;
2. Multiplayer server integration;
3. Skill system implementation;
4. Character configuration system implementation;
5. Suspense system implementation;
6. Art for characters, effects, and UI integration;
7. Release preparation and polishing;
P.S. List of iterations could be changed during implementation.
Here is a link to the full Technical Description of the first iteration "Core mechanics implementation":
https://docs.google.com/document/d/1f328-He205FDlGtG_rhDrKfVUqIMb7TKjDk4tdUiHFI/edit?usp=sharing
With best regards,
Max
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