Budget: 100 UAH Deadline: 2 days
Выполню быстро и качественно!
Работаю без предоплаты!
Портфолио Freelancehunt
Cкайп svetlanka5011
Почта [email protected]
Зробити креативну інфографіку з висвітленням конкретного месиджу.
Budget: 100 UAH Deadline: 2 days
Выполню быстро и качественно!
Работаю без предоплаты!
Портфолио Freelancehunt
Cкайп svetlanka5011
Почта [email protected]
Budget: 150 UAH Deadline: 2 days
готовий обговрити деталі та зробити як найкраще інфографіку на вашу тему
Budget: 100 UAH Deadline: 3 days
Здравствуйте!
Рада буду с вами сотрудничать, если подойдет моя кандидатура.
мое портфолио
https://cloud.mail.ru/public/4568d4cf5d7c/%D0%BF%D0%BE%D1%80%D1%82%D1%84%D0%BE%D0%BB%D0%B8%D0%BE
Budget: 100 USD Deadline: 2 days
Зроблю якісно і креативно, приклади вектора можу вислати на пошту :)
Budget: 100 UAH Deadline: 2 days
Здраствуйте!
Готова к сотрудничеству и обсуждению деталей проекта!
Budget: 100 UAH Deadline: 3 days
Буду рад помочь
Budget: 100 UAH Deadline: 1 day
+
Budget: 100 USD Deadline: 1 day
Готова спробувати.
Звертайтесь!
Budget: 200 UAH Deadline: 4 days
Доброго дня!
Можемо обговорити деталі та всі питання!
звертайтеся!!
Budget: 300 UAH Deadline: 2 days
Добрый день, буду рада сотрудничеству!
Ссылка на портфолио: Behance
Почта: [email protected]
Скайп: layfo4ka
Budget: 30 USD Deadline: 2 days
Доброго дня! Буду рада співпрацювати з Вами. Моє портфоліо Freelancehunt
Budget: 10 USD Deadline: 1 day
Готова выполнить работу. Качество гарантирую.
Budget: 200 UAH Deadline: 1 day
Готова обговорювати
Висилайте приклад
Budget: 500 UAH Deadline: 2 days
Готовий розглянути ТЗ
Budget: 200 UAH Deadline: 1 day
Можна приклад
Budget: 10 UAH Deadline: 10 days
Добрый день.
Готов взяться за разработку. Сложность любая.
Я всегда на связи и готов к обсуждению проекта, прямо
сейчас.
Доверьтесь профессионалу и Ваше время будет работать на Вас!
С уважением, Иван.
Short Brief for 3D Artist Need to create a universal low-poly ground based on the reference: A wide valley that is relatively flat in the center of the game area with gently raised edges. The surface should consist of large noticeable triangular polygons, without a too dense mesh. A single mesh is used for all biomes. Ice, water, toxic, and other variants are created by changing the material. In Unity, it should be possible to separately change: the main color of the ground; the color of shadows; the additional color of edges; the color and intensity of glow; the contrast between polygons. Ready export in FBX. At the output, it is desirable to receive: ground model; simple collider; universal material or Shader Graph; three examples of materials: ice, water, and purple. The main goal is to achieve a similar image to the reference, but with the color scheme of the entire ground easily changeable directly in Unity. only ground, bacteria or decor are not needed
Welcome! The company Adaptis needs to update graphic materials for A+ content on our website and on Amazon. We already have a fully prepared design for A+ content (cards, banners, infographics), but they depict a different shape of our product. We have changed the product design and now have its new 3D model. The main task is to create realistic renders of the new product shape and carefully "fit" them into the existing banners instead of the old shape. And immediately your cases
I run a custom candle business and am looking for a talented 3D designer / CAD modeler to help create functional and aesthetic custom details for our products. Specifically, I need a custom-fit wick holder (wick centering tool) designed to sit perfectly atop our unique, custom candle jars. The goal is to create a 3D model (STL/STEP format) that is fully optimized for 3D printing (FDM or SLA) so we can manufacture these tools for our production process.
It is necessary to prepare 3D models and animations for integration into Unity. Requirements: For each model, all animations must be included in one model file. Textures do not need to be embedded in the model — they will be connected separately in Unity. Infantryman: The weapon must be immediately in the character's hands. All necessary animations must be included in the model. Airfield and bomber: Separate models and separate animations are needed for the airfield and the bomber. For the bomber, only 2 animations need to be created: wounded; death. The movement of the bomber will be implemented through scripts, so no movement animation needs to be created. A separate model of a destroyed bomber without bones (rig) must also be provided. Ship and submarine: Animations should be done without the missile. The missile will be created and moved using scripts in the game. Cannon, APC, and tank: Animations need to be created for these models. If there are questions regarding a specific set of animations, we will agree separately. Helicopter: Animations need to be created: wounded; death. For movement, only the rotation of the blades needs to be animated. The movement of the helicopter itself does not need to be animated, as the movement will be implemented through scripts. Materials will be sent upon request to freelancers with experience.
Task: Create a 3D interior collage based on the carefully provided technical assignment (examples attached). Prepare 2–3 angles. If necessary, make up to 3 rounds of revisions after agreeing on the first version. Deliver the finished images in high-resolution JPG/PNG format.Expected result: A quality 3D collage that visualizes the interior concept and helps assess the future appearance of the space before the renovation or project implementation begins.