Budget: 100 EUR Deadline: 1 day
I do any job for a modest wage.
Look at the project in the portfolio.
I will be very happy to cooperate!
Payment according to the fact.
I can send an example of estimating value (estimate) in the best form in all points.
Dmitro Melnichenko
Winning proposal- Projects 19
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- Rating 1 039
Budget: 100 EUR Deadline: 3 days
Welcome, I am interested in your project. Ready for long-term cooperation
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- Rating 9
Budget: 1700 EUR Deadline: 30 days
Good day . I was interested in your project. I am a .net developer with 4 years of experience. I have a year of experience with MySQL and front-end development. As for Vue.js, it doesn’t take a lot of time to master it. I will be pleased to cooperate
Proposals are currently absent
Budget: 2700 EUR Deadline: 30 days
Good Morning,
We are the LiteralNest team, with interest we have studied your project. Ready to provide quick and high-quality solutions, as well as take on support after the product is released in sales.
We want to discuss more details about your project personally. Our experience includes such recent work as "Call Center" (app.4h0enix.la) and the analogue of the FreelanceHunt project.
Our team specializes in website development and application development, ready to take on the whole process, starting from the concept and ending with support after the sale.
We look forward to the opportunity to discuss your project and collaborate on its successful implementation.
Current freelance projects in the category C#
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.