Budget: 600 UAH Deadline: 4 days
Good day . I have experience with C# 4 years (going a course at Beetroot Academy), and I have played games on Unity (I have my developer account in the playmarket). I will do it quickly and efficiently.
Budget: 600 UAH Deadline: 4 days
Good day . I have experience with C# 4 years (going a course at Beetroot Academy), and I have played games on Unity (I have my developer account in the playmarket). I will do it quickly and efficiently.
Budget: 1000 UAH Deadline: 3 days
Good evening .
I am a Unity Developer with experience in developing applications for mobile platforms. Interested in your project. Ready to perform it quickly and efficiently.
I hope for cooperation.
Budget: 900 UAH Deadline: 1 day
Good day !
Experience working with C# - three years, two of which using Unity. Working with databases. I do well, in a short time.
Budget: 1000 UAH Deadline: 2 days
Good day, I am very happy to help you. I understand the development of Unity and C#.
Budget: 1000 UAH Deadline: 2 days
Welcome, I have more than three years of experience in the United, I will make the program in a short time without any problems. I can work with the databases and process them through C#.
Budget: 1111 UAH Deadline: 1 day
Hello, you are interested in your project, ready for the price and time to discuss in ls. I put it like a fool.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.