The MMO RPG
* Description of the project: *
We are looking for experienced freelancers to develop the first stage of our online game, with a focus on basic gameplay and battle mechanics.The game will represent a network strategy where two players can beat each other gradually.The conditions: *
1 .Programming and Network Architecture:**
- Integration of the chosen game movement with the support of an online multiplayer mode.- Development of basic fighting mechanisms for the online mode taking into account the synchronization of the players' movements.- Create a prototype of an online lobby with the opportunity to invite friends and search for matches.The 2nd* Design and Visual Elements:**
Create a character creation system with the ability to set the online parameters.Working on visual elements of battle, including characters and animations.3 .* Testing and Balancing: *
- Testing online battles to identify gods and ensure a fair game.- Implementation of corrections in the mechanics of fighting based on reverse communication.The Terms: *
Date of execution: 2 weeks
The budget is agreed and discussed individually.Communication: Regular reports of work and discussions of progress.The video is zoom.Supporting dialogue in Telegram
The Note: *
We are interested in professionals who are ready to contribute to the development of an exciting online game.If the stage is successfully completed, it is possible to extend the cooperation for the next stages of the project.
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3626 39 0 1 Hi, ready to offer everything except illustration: the development of the server side (backend), the development of the client side (frontend), the design of the database architecture, the design of the interface (but not inside the game elements, such as characters, objects, etc.Integration with third party services.
I am ready to offer the solution not on the engine, but completely its own from scratch, on pure JavaScript and PHP, C++, WebSocket.
The main advantage of this approach, compared to the engines, will be the maximum-possible performance (the speed of web application download, the speed of operation itself), the minimum sizes and the absence of template limitations. There is a possibility of scanning the code.
This approach also gains in mind that many engines are distributed under license and provide royalty.
Ready to offer 3D graphics in the game.
Portfolio:Freelancehunt
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228 Welcome to Ilya
My name is Anastasia, and recently I formed my gamdev team.🤗We are specializing in development with the help of the Unity.There are different specialists working in our state, so we offer the development of key games.Together we have already managed to develop a lot of projects of different levels of complexity, among them were multiplayer strategies.And we will be happy to apply your experience and skills to create your idea.
I want to clarify a few points about your project, so let us contact you for more detailed discussion.)
In addition, I am pleased to demonstrate examples of our works, because the majority is under the NDA, and cannot be displayed publicly.😉
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1837 22 0 1 Good morning, I am Project Manager of the LiteralNest Game Development Studio, we are interested in the performance of your project. We have developers, UI designer, Sound designer and 3D modeler.
Link to the LinkedIn studio - https://www.linkedin.com/company/98708719/admin/feed/posts/
You can see our projects in my portfolio.
Shortly about my vision of the project
1) Moving - Unity perfectly suits for this type of games, the main advantage is cross-plate.
2) For multiplayer you can use Unity NetCode for GO (with possible remote server installation, we have experience working with them). As a BD I offer FireBase - fast and reliable.
3) If you need a voice/text chat - you can use ViVox - we also have experience with it.
… 4) Shortly on the architectural solution - ZEnject + development through testing for simple further expansion of functionality
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