Vadim I.

Vadim I.

Winning proposal
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Budget: 15000 RUB Deadline: 15 days

Hello, I can make a project on Unity3D. Recently, I just made a similar order: the image is broken into blocks, which the user then moves. https://play.google.com/store/apps/details?id=com.RoninDvlpr.CutePets

As far as I understand, you need to framerate 60 images per second so that the difference between the start of the timer and the real display of the image does not exceed 17ms. In Unity, you can not only such a frequency of images, but also level this error completely, making the accuracy of measurements independent of the frame on the device.

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