Budget: 3000 UAH Deadline: 3 days
Welcome to
Ready to fulfill your task.
Prices and deadlines after discussion of details
I'm waiting for your message
Budget: 3000 UAH Deadline: 3 days
Welcome to
Ready to fulfill your task.
Prices and deadlines after discussion of details
I'm waiting for your message
Budget: 4000 UAH Deadline: 5 days
Good day .
I have experience creating prototypes of models for 3D printing and CPUs of different topics. with laser. Creation of 3D models, barreliefs, collective models.
I am open to dialogue and always ready to discuss the details of the work.
to turn.
Budget: 3500 UAH Deadline: 4 days
Welcome to.
I can perform your order I have experience working with the characters I will put in the desired position without any problems.
I will be happy to collaborate
Budget: 5000 UAH Deadline: 5 days
Hi, ready to start implementing your project, experience in this field 3 years, let’s discuss in the ls deadlines for when you need to submit the finished project
Budget: 4000 UAH Deadline: 5 days
Good morning, I will be glad to make your project with a girl who is doing yoga, turn around all we will discuss and discuss.
Budget: 4000 UAH Deadline: 4 days
Good day !
Ready to help with the project, I will make a rigging model and change to your chosen position.
My work: https://andriiodin.artstation.com/
Budget: 4000 UAH Deadline: 4 days
Welcome, I was very interested in your announcement.
The experience of work in this field is approximately 5 years.
If necessary, we can discuss details by phone, or collaborate on Telegram.
A lot of samples of my works are in the portfolio on the platform, but if necessary I can send additional samples in the personal message.
Thank you for your time and hope for future cooperation.
Behance
Budget: 4000 UAH Deadline: 5 days
Good night ! I will make your order properly and timely. Turn on!
Привіт
Персонаж який находиться в позі дуже важко перенести в іншу позу, особливо коли цей персонаж статичний без скелету
(саме ваш випадок)
Не сильно розбираюсь в даній галузі... Якщо його неможливо додати, то посадити потрібно подібну за фігурою модель
повинен бути ось такий (або інший) скелет для маніпуляцій персонажем
" Для більш детальних пояснень чекаємо на Ваші повідомлення. "
у вас повідомлення закриті
Вибачаюсь, на даній біржі вперше, не знав про такі особливості (закриті повідомлення за замовчуванням). Вже відкрив, очікую
Short Brief for 3D Artist Need to create a universal low-poly ground based on the reference: A wide valley that is relatively flat in the center of the game area with gently raised edges. The surface should consist of large noticeable triangular polygons, without a too dense mesh. A single mesh is used for all biomes. Ice, water, toxic, and other variants are created by changing the material. In Unity, it should be possible to separately change: the main color of the ground; the color of shadows; the additional color of edges; the color and intensity of glow; the contrast between polygons. Ready export in FBX. At the output, it is desirable to receive: ground model; simple collider; universal material or Shader Graph; three examples of materials: ice, water, and purple. The main goal is to achieve a similar image to the reference, but with the color scheme of the entire ground easily changeable directly in Unity. only ground, bacteria or decor are not needed
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I run a custom candle business and am looking for a talented 3D designer / CAD modeler to help create functional and aesthetic custom details for our products. Specifically, I need a custom-fit wick holder (wick centering tool) designed to sit perfectly atop our unique, custom candle jars. The goal is to create a 3D model (STL/STEP format) that is fully optimized for 3D printing (FDM or SLA) so we can manufacture these tools for our production process.
It is necessary to prepare 3D models and animations for integration into Unity. Requirements: For each model, all animations must be included in one model file. Textures do not need to be embedded in the model — they will be connected separately in Unity. Infantryman: The weapon must be immediately in the character's hands. All necessary animations must be included in the model. Airfield and bomber: Separate models and separate animations are needed for the airfield and the bomber. For the bomber, only 2 animations need to be created: wounded; death. The movement of the bomber will be implemented through scripts, so no movement animation needs to be created. A separate model of a destroyed bomber without bones (rig) must also be provided. Ship and submarine: Animations should be done without the missile. The missile will be created and moved using scripts in the game. Cannon, APC, and tank: Animations need to be created for these models. If there are questions regarding a specific set of animations, we will agree separately. Helicopter: Animations need to be created: wounded; death. For movement, only the rotation of the blades needs to be animated. The movement of the helicopter itself does not need to be animated, as the movement will be implemented through scripts. Materials will be sent upon request to freelancers with experience.
Task: Create a 3D interior collage based on the carefully provided technical assignment (examples attached). Prepare 2–3 angles. If necessary, make up to 3 rounds of revisions after agreeing on the first version. Deliver the finished images in high-resolution JPG/PNG format.Expected result: A quality 3D collage that visualizes the interior concept and helps assess the future appearance of the space before the renovation or project implementation begins.