3D modeler
3D Modeler: Preparing Furniture for AR (Android and iOS)
Text:
We are looking for a specialist to prepare 3D models of upholstered furniture for the AR catalog. I will provide the source models and fabric textures.
Tasks:
- Texturing the finished models (sofas, chairs) with our materials.
- Optimizing the mesh for mobile devices (up to 25 MB).
- Exporting in two formats: .glb (for Android) and .usdz (for iOS).
Requirements:
- Experience in creating/converting models specifically for mobile augmented reality.
- Understanding the difference in material rendering in ARCore and ARKit.
- Ability to maintain the photorealism of the fabric at a low file weight.
In your response, please indicate: the cost for a pair of files (GLB + USDZ) for one model and examples of your work that can be launched in AR.
2. Technical Assignment (TA)
Input Data:
- 3D source, texture pack, fabric tiling size.
Requirements for the Result:
- Formats: For each model, 2 files are needed:
- GLB (binary glTF) — for Android/Web.
- USDZ — for iPhone/iPad.
- Weight Limit: Total no more than 25 MB for each file.
- Optimization:
- Polygon count: up to 150k triangles (preferably less).
- Textures: 2K, PBR format (Roughness/Metalness workflow).
- AR Specifics:
- Scale: Scale strictly 1:1 (in meters or centimeters), so that in reality the sofa does not end up the size of a house or a matchbox.
- Pivot Point: The pivot point must be strictly at the center of the base (at the bottom), so that the model "sticks" to the floor correctly.
- Materials: The fabric in USDZ should look the same as in GLB (sometimes separate adjustments for brightness/mattness are required for Apple devices).
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5020 51 0 There is experience in modeling, optimization, and preparation of objects for AR/VR/Amazon and configurators on websites. We can discuss the project details and get started.
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417 Hello, I am interested in fruitful cooperation. I work in Blender. Contact me, let's work together.
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563 2 0 I am ready to complete your task. I have experience. Write to me, we will discuss.