Prerequisites:
1) The project needs to be done in UPBGE, but its interface is the same as Blender, so there should be no problems with that.
2) The background of the workspace needs to be changed to a specified color.
3) Screen recording of the entire process of working on the project is required. There may be several videos.
4) If you can only do 3D modeling but cannot create a game, please apply with a note.
5) The project should be of beginner level.
Examples of car modeling:
https://www.youtube.com/watch?v=J2V0BOSc-J0&ab_channel=Praize3d
https://www.youtube.com/watch?v=OWN6huwRFro&ab_channel=SevengrayCubes
https://www.youtube.com/watch?v=-s-u8aRww2k&ab_channel=PolygonalAssets
The task is to develop a three-dimensional interactive environment containing the following elements:
1) A car model, using drawing construction methods (attached photo). Assign it a structure (color).
2) Elements of an interactive simulation three-dimensional computer game using elements of motion physics and game logic. Using logic blocks for object movements, set the necessary sensors, controllers, and actuators to create an interactive simulation three-dimensional computer game. Set the types of physics for the models. Establish collision boundaries. Set camera tracking for the game object.
3) Static three-dimensional objects as part of the environment.
Requirements for the 3D object and animation:
1) when modeling the car, the principle of low-polygon modeling should be followed, meaning possible reduction of the number of polygons without decreasing the visual quality of the model;
2) the three-dimensional model of the car must correspond to the given drawing, be smoothed and prepared for use in a computer game;
3) all objects must be textured. The texture file format is png;
4) the game should look natural, without visible jerks and delays and unnatural movements.
Game: A winding track with edges so that the car cannot drive off it. Place concrete blocks on the track for the car to navigate around. Controls in the game – W, S, A, D.