Budget: 10 USD Deadline: 1 day
хотів би співпрацювати з Вами
Моделювання колекції класичної мебелі, деталі в приваті
Budget: 10 USD Deadline: 1 day
хотів би співпрацювати з Вами
Budget: 1000 UAH Deadline: 10 days
Буду радий розглянути детальніше ваш проект.
Строки виконання залежать від кількості об'єктів.
Пишіть мені на пошту [email protected]
Budget: 100 USD Deadline: 4 days
Freelancehunt
Обращайтесь!
Budget: 60 UAH Deadline: 4 days
Очень хочу сделать для Вас эту роботу
Budget: 90 USD Deadline: 2 days
Готов выполнить работу, хочу узнать подробнее!
Budget: 100 USD Deadline: 5 days
Звертайтесь...
[email protected]
Budget: 1 UAH Deadline: 1 day
Добрый день, готов обсудить подробности. Выполню тестовое задание
Budget: 1 UAH Deadline: 1 day
Готов сотрудничать, обращайтесь.
[email protected]
Budget: 100 USD Deadline: 10 days
Добрый день Тарас !!!
Заинтересован Вашим проектом.
Готов приступить к выполнению.
Более подробно можем обсудить в личной переписке...
Почта: [email protected]
Budget: 100 USD Deadline: 5 days
Тарас здравствуйте, имею большой опыт в 3д моделировании, текстурировании и визуализации!
Budget: 100 USD Deadline: 3 days
Добрый день. Обращайтесь. Специализируюсь на 3д-моделировании классики и узоров. Примеры работ в портфолио
Budget: 1 UAH Deadline: 1 day
Здравствуйте!
Могу предложить вам свои услуги.
Подробнее о цене и сроках после более подробного ТЗ.
Примеры работ в моем портфолио Freelancehunt
С уважением, Евгения
Budget: 300 USD Deadline: 10 days
https://www.dropbox.com/sh/9e853d2v3wx9ydn/AAD3EFa-RovkGG3ng8607AJEa
maya , autocad, Adobe, Corel Draw, Solidworks, Cinema 4D
E-mail:[email protected] Skype: gipopotam901
Готов к сотрудничеству
Budget: 5 USD Deadline: 1 day
Готов сотрудничать.
Short Brief for 3D Artist Need to create a universal low-poly ground based on the reference: A wide valley that is relatively flat in the center of the game area with gently raised edges. The surface should consist of large noticeable triangular polygons, without a too dense mesh. A single mesh is used for all biomes. Ice, water, toxic, and other variants are created by changing the material. In Unity, it should be possible to separately change: the main color of the ground; the color of shadows; the additional color of edges; the color and intensity of glow; the contrast between polygons. Ready export in FBX. At the output, it is desirable to receive: ground model; simple collider; universal material or Shader Graph; three examples of materials: ice, water, and purple. The main goal is to achieve a similar image to the reference, but with the color scheme of the entire ground easily changeable directly in Unity. only ground, bacteria or decor are not needed
Welcome! The company Adaptis needs to update graphic materials for A+ content on our website and on Amazon. We already have a fully prepared design for A+ content (cards, banners, infographics), but they depict a different shape of our product. We have changed the product design and now have its new 3D model. The main task is to create realistic renders of the new product shape and carefully "fit" them into the existing banners instead of the old shape. And immediately your cases
I run a custom candle business and am looking for a talented 3D designer / CAD modeler to help create functional and aesthetic custom details for our products. Specifically, I need a custom-fit wick holder (wick centering tool) designed to sit perfectly atop our unique, custom candle jars. The goal is to create a 3D model (STL/STEP format) that is fully optimized for 3D printing (FDM or SLA) so we can manufacture these tools for our production process.
It is necessary to prepare 3D models and animations for integration into Unity. Requirements: For each model, all animations must be included in one model file. Textures do not need to be embedded in the model — they will be connected separately in Unity. Infantryman: The weapon must be immediately in the character's hands. All necessary animations must be included in the model. Airfield and bomber: Separate models and separate animations are needed for the airfield and the bomber. For the bomber, only 2 animations need to be created: wounded; death. The movement of the bomber will be implemented through scripts, so no movement animation needs to be created. A separate model of a destroyed bomber without bones (rig) must also be provided. Ship and submarine: Animations should be done without the missile. The missile will be created and moved using scripts in the game. Cannon, APC, and tank: Animations need to be created for these models. If there are questions regarding a specific set of animations, we will agree separately. Helicopter: Animations need to be created: wounded; death. For movement, only the rotation of the blades needs to be animated. The movement of the helicopter itself does not need to be animated, as the movement will be implemented through scripts. Materials will be sent upon request to freelancers with experience.
First render — a close-up of the entrance group to the building and the adjacent landscaping. Add people to make the scene more lively and attractive through quality lighting, greenery, flowers, and detailed textures. Second render — a general view of the courtyard with landscaping elements. Show adults and children relaxing in the area. Use bright sunlight to create a positive and optimistic atmosphere. Add beautiful decorative plants. If there are playgrounds or sports areas in the visualizations, use the same models as in the previous visualizations. General wishes: Create bright, rich, and expressive images. Maximize the perception of the renders through quality lighting. Add more decorative details, greenery, and landscaping elements. Make the visualizations as pleasant, lively, and presentable as possible. I will add the scene in private messages.