I recommend cooperation!
Oleksandr Kovalchuk
Winning proposal- Projects 4
- Rating -
- Rating 421
Budget: 2000 UAH Deadline: 5 days
Good night, there is experience in modeling photo-realistic models, plus a lot worked with PBR materials for gaming engines. I work in SP + 3D max.
Budget: 2900 UAH Deadline: 3 days
Good day
I am pleased to implement this model.
I'm working on the modern blender, 3ds Max.
pbr materials will be performed in substande painter and you will get the maximum quality and accuracy of the model performance.
Would you like to specify which version of pbr you need (specular glossiness or metal roughness)?
If you don’t know yet or you’re interested in my application please contact us to discuss details.
There are examples of work in the profile (all with pbr maps/text)
- Projects 6
- Rating -
- Rating 416
Budget: 3000 UAH Deadline: 6 days
I make a high-quality package with detail processing!The !
Write to discuss details.
Proposals are currently absent
Budget: 3000 UAH Deadline: 2 days
Well, I can do the type, textures and so on is not a problem either. Ready to work on the way
Budget: 3000 UAH Deadline: 7 days
Good day, I can help you with the project, please contact me.
3D in Blender, texture in Substance Painter.
https://shtiffer.artstation.com/
Budget: 1500 UAH Deadline: 7 days
Good Morning Andrei!
I am interested in participating in your project!
There is experience in modeling both simple and more complex objects in 3D,
I can help with the creation of your model of the Pilote in Maya 3D.
I work on Adobe Illustrator, Photoshop, After Effect, Adobe Animate, 3D Maya
Some of my work in the profile, as well as on the Dribbble and Behance fields
Examples can also be downloaded in personal messages if you are interested.
I will be happy to cooperate!
Budget: 15000 UAH Deadline: 20 days
Good day . Ready to help with your pile. Examples of my work in the profile.
Budget: 7000 UAH Deadline: 10 days
Good day !
Ready for cooperation. I model in 3D Max and SolidWorks, visualization in VRay or Keyshot.
The price is indicated with all the inserts and internal elements (filters).
Portfolio by link: Behance
- Projects -
- Rating -
- Rating 160
Budget: 3000 UAH Deadline: 5 days
Good day . I have experience in modeling and also texturing models for VR applications.
Budget: 3000 UAH Deadline: 5 days
Ready to provide the entire pipeline well and in high quality!
Modeling and retopology in 3D max, texture in Substance Painter.
HTTPS://www.artstation.com/capricornart
- Projects 10
- Rating -
- Rating 516
Budget: 4000 UAH Deadline: 2 days
Good day ready to take your order, I will perform quickly and well.
- Projects -
- Rating -
- Rating 178
Budget: 2300 UAH Deadline: 4 days
Hello to you!
Interested in your order. The modeling of this dust dust can be done in 3Ds Max. Textures in the Substance Painter. I will try to do the work as quality as possible. The model will be downloaded in any required format and with the necessary texture maps.
My portfolio is: https://vladislav_litovka.artstation.com/
The same in the profile.
Budget: 2500 UAH Deadline: 5 days
Hi Andrei, I offer my services for modeling dust dust with PBR texts. Please contact me, I will be happy to collaborate, some examples in the profile, more in ls.
Budget: 8000 UAH Deadline: 4 days
Hello to you.
I offer you my modeling and visualization services. I work on 3ds Max 2020 + V-Ray Next + Corona 5.2, SketchUp 2020 + V-Ray Next, AutoCAD 2020, Revit 2020, Photoshop 2020, Lumion 10, After Effects 2020, Archicad 23. My portfolio is http://3ddomkiev.wixsite.com/3ddom , Behance
Proposals concealed
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Yevgeny K. 29 June 2020Не совсем понимаю для чего для пластика нудны pbr текстуры? Или вам надо показать состаренные материалы с царапинами, потертостями и прочими ущербностями?
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Andrii Palamarchuk 29 June 2020так просто проще в движке шейдеры настраивать, при этом нет привязки к конкретному движку)), не надо парится с настройкой материалов))
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Yevgeny K. 29 June 2020Да какая там привязка, если у тебя пластик? Вообще материал надо настраивать детально в конкретной сцене под конктретное освещение и даже ракурс, и делается это просто, если знаешь где крутить)
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Andrii Palamarchuk 29 June 2020для качественного рендера да конечно, а для реалтаймовых движков предпочтительнее использовать текстуры.
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Andrii Palamarchuk 29 June 2020ну у каждого понятие high-poly модель разное, если не смотреть таблицу, а она постоянно обновляется))) тем более что подробности обещаны в лс))
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