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Modeling the pylos with PBR materials.

Translated45 USD

Applications 3

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Client's review of cooperation with Oleksandr Kovalchuk

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Alexander, quality and quickly performed the task, quickly introduced the directions and was always in contact.
I recommend cooperation!

Freelancer's review of cooperation with Andrii Chumak

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A good customer, provided all the necessary data for work. Quick response, always on contact. I will be happy to work with him again.

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  1. 397    5  0
    Winning proposal5 days45 USD

    Good night, there is experience in modeling photo-realistic models, plus a lot worked with PBR materials for gaming engines. I work in SP + 3D max.

  2. 636    9  0
    3 days65 USD

    Good day
    I am pleased to implement this model.
    I'm working on the modern blender, 3ds Max.
    pbr materials will be performed in substande painter and you will get the maximum quality and accuracy of the model performance.

    Would you like to specify which version of pbr you need (specular glossiness or metal roughness)?
    If you don’t know yet or you’re interested in my application please contact us to discuss details.
    There are examples of work in the profile (all with pbr maps/text)

  3. 416    6  0
    6 days67 USD

    I make a high-quality package with detail processing!The !
    Write to discuss details.

  1. 46  
    2 days67 USD

    Well, I can do the type, textures and so on is not a problem either. Ready to work on the way

  2. 487    13  0
    7 days67 USD

    Good day, I can help you with the project, please contact me.
    3D in Blender, texture in Substance Painter.
    https://shtiffer.artstation.com/

  3. 1071    31  0
    7 days33 USD

    Good Morning Andrei!
    I am interested in participating in your project!
    There is experience in modeling both simple and more complex objects in 3D,
    I can help with the creation of your model of the Pilote in Maya 3D.
    I work on Adobe Illustrator, Photoshop, After Effect, Adobe Animate, 3D Maya
    Some of my work in the profile, as well as on the Dribbble and Behance fields
    Examples can also be downloaded in personal messages if you are interested.
    I will be happy to cooperate!

  4. 990    47  0
    20 days335 USD

    Good day . Ready to help with your pile. Examples of my work in the profile.

  5. 2166    38  0
    10 days156 USD

    Good day !
    Ready for cooperation. I model in 3D Max and SolidWorks, visualization in VRay or Keyshot.
    The price is indicated with all the inserts and internal elements (filters).
    Portfolio by link: Behance

  6. 160  
    5 days67 USD

    Good day . I have experience in modeling and also texturing models for VR applications.

  7. 1411    11  0
    5 days67 USD

    Ready to provide the entire pipeline well and in high quality!
    Modeling and retopology in 3D max, texture in Substance Painter.

    HTTPS://www.artstation.com/capricornart

  8. 516    10  1   1
    2 days89 USD

    Good day ready to take your order, I will perform quickly and well.

  9. 178  
    4 days51 USD

    Hello to you!
    Interested in your order. The modeling of this dust dust can be done in 3Ds Max. Textures in the Substance Painter. I will try to do the work as quality as possible. The model will be downloaded in any required format and with the necessary texture maps.
    My portfolio is: https://vladislav_litovka.artstation.com/
    The same in the profile.

  10. 584    26  2
    5 days56 USD

    Hi Andrei, I offer my services for modeling dust dust with PBR texts. Please contact me, I will be happy to collaborate, some examples in the profile, more in ls.

  11. 974    29  1   1
    4 days179 USD

    Hello to you.
    I offer you my modeling and visualization services. I work on 3ds Max 2020 + V-Ray Next + Corona 5.2, SketchUp 2020 + V-Ray Next, AutoCAD 2020, Revit 2020, Photoshop 2020, Lumion 10, After Effects 2020, Archicad 23. My portfolio is http://3ddomkiev.wixsite.com/3ddom , Behance

  12. Another 3 proposals concealed
  • Yevgeny K.
    29 June 2020, 23:00 |

    Не совсем понимаю для чего для пластика нудны pbr текстуры? Или вам надо показать состаренные материалы с царапинами, потертостями и прочими ущербностями?

  • Andrii Palamarchuk
    29 June 2020, 23:07 |

    так просто проще в движке шейдеры настраивать, при этом нет привязки к конкретному движку)), не надо парится с настройкой материалов))

  • Yevgeny K.
    29 June 2020, 23:14 |

    Да какая там привязка, если у тебя пластик? Вообще материал надо настраивать детально в конкретной сцене под конктретное освещение и даже ракурс, и делается это просто, если знаешь где крутить) 

  • Andrii Palamarchuk
    29 June 2020, 23:18 |

    для качественного рендера да конечно, а для реалтаймовых движков предпочтительнее использовать текстуры.

  • Stanislav O.
    29 June 2020, 23:36 |

    т.е. хайполи пылесос будет использоваться в игре, думаешь? 😆

  • Andrii Palamarchuk
    29 June 2020, 23:46 |

    ну у каждого понятие high-poly модель разное, если не смотреть таблицу, а она постоянно обновляется))) тем более что подробности обещаны в лс))  

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Client
Andrii Chumak
Ukraine Ukraine  8  0
Project published
5 years back
297 views