Budget: 1500 UAH Deadline: 3 days
Good time for the day! I have been familiar with your project and ready to implement it.
Happy day to you! I will expect a message from you.
Budget: 1000 UAH Deadline: 5 days
Good day . I can do your job. I work in Visual Studio.
Budget: 1000 UAH Deadline: 3 days
Hello, I was interested in your project.
If I have all understood right, you need to create 2 collections and 3 LINQ requests with juice tests.
I am ready to implement your project.
Go to turn.
Term and cost can be adjusted.
Budget: 1000 UAH Deadline: 5 days
Alexandra is welcome!
I am a Senior .NET Developer, experience in C# .NET - more than 5 years.
I'm the best on this freelance on Microsoft .NET and I'm on the second place on C#.
We will do your laboratory work without any problems. Let’s discuss details.
Aleksandr N.
Winning proposal- Projects 251
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- Rating 3 918
Budget: 1000 UAH Deadline: 2 days
Good evening .
I am glad to fulfill your task.
Contact me, we will discuss the conditions.
Thank you for attention.
Budget: 1000 UAH Deadline: 7 days
Good night, I realize your task with great desire.
It can be continuously informed about the stage of the project.
I am in the top 5 in the category.
I look forward to your positive answer.
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Current freelance projects in the category C#
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.