Budget: 1500 RUB Deadline: 1 day
I will make it in time today, take into account your wishes and make a beautiful design.
Skype: earl9112
Mail: [email protected]
Portfolio: Freelancehunt
Budget: 1500 RUB Deadline: 1 day
Good day Sergey.
I will do it in the best way until evening, write.
_ _ _ _ _ _ _ _ _ _ _ _ _ _
Post: [email protected] • Skype: schysni • Mobile(Viber): 380502391574
Budget: 1500 RUB Deadline: 1 day
Hello to Sergey!
I met TZ. I would like to discuss some nuances and begin the work.
Kristina Orynyuk
Winning proposal- Projects 164
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Budget: 1500 RUB Deadline: 1 day
Hello to Sergey!The ?
Ready to do today until 20:00
The ? The ? The ? The ? The ? The ?
The ? My portfolio http://leoplannet.com.ua/portfolio/portfolio.php
The ? Freelancehunt
The ? Viber +380966816907
The ? by Leo Plannet
The ? The ? The ? The ? The ? The ?
Go to turn. I will be glad to help you.The ?
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- Rating 148
Budget: 1500 RUB Deadline: 1 day
Ready to do, please...
Skype: facebook: 495452430795736
Budget: 1000 UAH Deadline: 1 day
Ready to fulfill your task!
You can see my portfolio here: Freelancehunt
Price indicated, deadlines to 20-00 today
Call me, good day!
Proposals are currently absent
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I'm developing an indie game in the top-down roguelite genre on Godot 4. I'm looking for a UI/UX designer for long-term collaboration. The game is inspired by projects like Brotato, Backpack Battles, Noobs are coming - high readability of the interface, convenient display of a large amount of information, and an enjoyable gaming presentation are important. However, I'm not looking for pixel art UI. I need a more modern, clean game interface with quality typography, good composition, clear item cards, menus, and progression screens. The task is to gradually create and improve the entire game interface: shop, inventory, HUD, menus, character screens, progression, and other elements. I'm looking for someone who can not only create beautiful elements but also think through the UX: how the player perceives information. In the first stage, there will be the development of several key screens, and further, constant collaboration on project development is planned. Experience in creating interfaces for roguelike, RPG, ARPG, or similar games will be a plus. Please send your portfolio and tell me a bit about your experience and collaboration format.