- Projects -
- Rating -
- Rating 51
Budget: 3000 UAH Deadline: 3 days
Good morning, I can take it. Now I’m working on the development of mobile games in the Low-Poly style, here’s an example of one of the works.
https://www.instagram.com/p/CUAvlxnIWDi/
Also write me in a private message so that I can drop your other jobs.
I work with Blender and Substance Painter
- Projects 11
- Rating 5.0
- Rating 1 070
Budget: 4500 UAH Deadline: 3 days
Good day !
Created similar scenes + with animations.
Example: Google Drive
Also link to the portfolio: Freelancehunt
Budget: 4000 UAH Deadline: 2 days
Good day, I can do everything quickly and quality. I have experience with 3D, especially with the interior.
Examples of works
HTTPS://www.artstation.com/bladge
Budget: 4000 UAH Deadline: 3 days
Good night, I can fulfill your order I have great experience in 3D, fast and quality I will do everything, I will do everything in blender and model and animation
Portfolio: Behance
Budget: 15000 UAH Deadline: 10 days
My name is Vladimir!
I offer my services!
3D visualization and animation.
If you are interested in my offer I'm waiting for a feedback!
Prices are acceptable and can be discussed individually.
I work with any kind of payment.
Portfolio Google Drive
Budget: 5000 UAH Deadline: 4 days
Good day !
I have an experience with animation, I will do it quickly.
My work : https://andriiodin.artstation.com/
Roman M.
Winning proposal- Projects 8
- Rating -
- Rating 453
Budget: 4200 UAH Deadline: 9 days
Good day, I will take your project with betrayal. I can get a job right now.
Budget: 6000 UAH Deadline: 5 days
There is experience in creating loops, including animation
Example, in addition to the portfolio https://www.youtube.com/watch?v=pre86APASHs
The price is indicated approximately, depending on which animation you need.
The description indicates that 3 stations, and according to the fact on the references of them 5
Budget: 7000 UAH Deadline: 10 days
can be performed.
What about the animation of work?
Behance
Budget: 5000 UAH Deadline: 3 days
Good day ! I can create an animation of similar scenes.
HTTPS://youtube.com/shorts/vK03wUYUsj4
You have the choice of the executive!
Proposals are currently absent
Current freelance projects in the category 3D Modeling
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It is necessary to showcase our products in real modern interiors and exteriors: wall finishes, ceilings, decorative beams, facades, and other elements. We provide photos of wood textures — it is important to convey their color, texture, and natural appearance as accurately as possible. Requirements: maximally realistic images, level of professional architectural visualization; correct geometry, natural lighting, and quality materials; resolution of at least 4000 px on the long side. Preferred to work in: 3ds Max + Corona/V-Ray, Blender, D5 Render, Unreal Engine 5, or use Midjourney, Flux, or Stable Diffusion with professional refinement. When responding, please send examples of similar works and an estimated cost for one image.
It is necessary to create one original 3D game model of a modern car key with a touchscreen for the game. I will provide a ready reference with views: front; back; side; top and bottom; perspective. (AI-generated) some elements like the logo on top are not needed. The reference is used to convey the overall shape, proportions, and visual direction. Some additional elements from the reference do not need to be repeated. In particular, the upper decorative logo does not need to be modeled. This is not a copy of a key from an existing car brand. Logos of BMW or other real companies cannot be added. The body should use the SE logo shown in the reference. Requirements: 1. A clean game 3D model of the key, suitable for close-up first-person use. 2. Separate objects: — main body; — side metal elements; — touchscreen; — physical buttons or decorative elements, if provided in the reference. 3. Screen: — separate object; — follows the curvature of the body surface; — without a drawn interface; — UI and icons will be added later in Unity; — without overlapping surfaces and z-fighting. 4. Geometry: — clean topology; — smooth bevels; — correct smoothing; — normals facing outward; — without holes, unnecessary intersections, and hidden heavy geometry; — reasonable optimization for the game; — the model should look good upon close inspection. 5. UV mapping: — clean; — without random intersections; — the screen should have a separate clear UV mapping 0–1. 6. Materials: — black plastic or glossy body; — metal side elements; — screen glass; — PBR textures of sufficient quality, approximately 2K; — compatibility with Unity Built-in Render Pipeline and Standard Shader. 7. Preparation for Unity: — applied Rotation and Scale; — Scale 1/1/1; — correct Pivot/Origin; — clear English names for objects and materials; — the model should not require additional paid plugins. Output files: — source .blend; — export .fbx; — all used textures; — one or several preview renders for checking the result. Not required: — animation; — rig; — working screen interface; — creating menus or UI; — complex presentation scene; — modeling the internal electronics of the key. Do not use automatically generated AI geometry as the final model. A clean and editable result is needed. After the first version, one stage of minor adjustments to the shape or materials will be required. Deadline: preferably 2–3 days. Budget: approximately 40 USD. You can propose your own price if justified by the quality and volume of work. In your response, please specify: — cost; — deadline; — examples of similar game items or object modeling; — whether you work in Blender; — approximate number of triangles in the future model. Rights to the result of the work: After full payment, the Contractor transfers to the Customer in full the exclusive property rights to the intellectual property of the final 3D model, textures, materials, and transferred source files. The Customer receives the right to use the result in commercial and non-commercial projects without territorial and time restrictions, to modify, refine, rework, integrate into games and other software products, publish, distribute, and create derivative materials based on it. The Contractor guarantees that the result is created independently and does not infringe the rights of third parties. The use of third-party models, textures, brand elements, and materials with restrictive licenses is allowed only after prior agreement with the Customer. After the transfer of rights, the Contractor has no right to resell, license, distribute, transfer to third parties, or use the final model or its significant parts in other commercial projects. Publication of the result, renders, or work process in portfolios and social networks is allowed only after prior written agreement with the Customer.