Budget: 1000 UAH Deadline: 1 day
We can try.
I am worried about such tasks.
It seems we have worked together in the past. ;)
Budget: 3000 UAH Deadline: 2 days
Зроблю модель у SolidWorks Кроссовка adidas Originals Superstar.
Budget: 2000 UAH Deadline: 1 day
Good day! I am ready to discuss the details and fulfill your tasks and needs. I have been working in Blender for over 3 years, and I work on various freelance platforms, feel free to reach out for details. I already have a 3D model of sneakers that I can send. Here is my portfolio: https://www.artstation.com/diko_illya/albums/10453309
Budget: 3500 UAH Deadline: 4 days
Hello. The deadline mentioned above is indeed too short. The term specified in the bid takes into account the issues with electricity supply.
Proposals are currently absent
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Ivan Ivanov
26 November 2025
Смотрите пожалуйста фотографии красовка Адидас в интернете. Их там будет много. Критерий выбора - чем проще, тем лучше.
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Ivan Ivanov
26 November 2025
Який є. Який замовник, такі й завдання. Я жартую. Якщо серйозно, то дивним це завдання здається, якщо не знати, для чого, яка мета. Я можу це описати, але для фахівця з 3D-моделювання це абсолютно не потрібно.
Якщо цікаво, то потім це буде моделюватися за допомогою методу кінцевих елементів (наприклад Ansys, Nastran, Abaqus і т.д.). Я подивився Ваш профіль. У Вас серйозні роботи з машинобудування, приладобудування та суміжних галузях. І з великою ймовірністю, частину Ваших моделей потім розраховували в Ansys або аналогах.
Але розрахунки проводяться не тільки для деталей і конструкцій машинобудування. Їх проводять і для багатьох інших областей, де є навантаження і потрібно перевірити, чи витримає виріб чи ні.
Гарного Вам дня.
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V'yacheslav Kurovsky 26 November 2025шановний замовнику, вписуєте в пошуковому рядку " 3д модель кросівка у форматі STEP (або Rhino, або який Вам до вподоби)" переглядаєте запропоновані варіанти та контактуєте з виконавцем і все!
А тут потрібно конкретне завдання, бо виглядає ДУЖЕ ДИВНО!
Current freelance projects in the category 3D Modeling
It is necessary to develop visualizations of various layouts of modular houses. The visualizations are needed for use on the website. Layouts range from 13.5 to 50 meters.
Create a 3D model as shown in the image, in step format Willingness to make revisions Quickly - maximum 2 days Communication via WhatsApp Revisions will be included in the bid amount.
Hello everyone. I need to create a basic 3D model of a house based on the drawings. It should clearly show the placement of doors and windows, the terrace, and the structure of the house itself. Only the outer walls are needed; the interior is not required for now. I am interested in the cost and timeline. I am attaching the drawings that need to be used to assemble the 3D model.
It is necessary to showcase our products in real modern interiors and exteriors: wall finishes, ceilings, decorative beams, facades, and other elements. We provide photos of wood textures — it is important to convey their color, texture, and natural appearance as accurately as possible. Requirements: maximally realistic images, level of professional architectural visualization; correct geometry, natural lighting, and quality materials; resolution of at least 4000 px on the long side. Preferred to work in: 3ds Max + Corona/V-Ray, Blender, D5 Render, Unreal Engine 5, or use Midjourney, Flux, or Stable Diffusion with professional refinement. When responding, please send examples of similar works and an estimated cost for one image.
It is necessary to create one original 3D game model of a modern car key with a touchscreen for the game. I will provide a ready reference with views: front; back; side; top and bottom; perspective. (AI-generated) some elements like the logo on top are not needed. The reference is used to convey the overall shape, proportions, and visual direction. Some additional elements from the reference do not need to be repeated. In particular, the upper decorative logo does not need to be modeled. This is not a copy of a key from an existing car brand. Logos of BMW or other real companies cannot be added. The body should use the SE logo shown in the reference. Requirements: 1. A clean game 3D model of the key, suitable for close-up first-person use. 2. Separate objects: — main body; — side metal elements; — touchscreen; — physical buttons or decorative elements, if provided in the reference. 3. Screen: — separate object; — follows the curvature of the body surface; — without a drawn interface; — UI and icons will be added later in Unity; — without overlapping surfaces and z-fighting. 4. Geometry: — clean topology; — smooth bevels; — correct smoothing; — normals facing outward; — without holes, unnecessary intersections, and hidden heavy geometry; — reasonable optimization for the game; — the model should look good upon close inspection. 5. UV mapping: — clean; — without random intersections; — the screen should have a separate clear UV mapping 0–1. 6. Materials: — black plastic or glossy body; — metal side elements; — screen glass; — PBR textures of sufficient quality, approximately 2K; — compatibility with Unity Built-in Render Pipeline and Standard Shader. 7. Preparation for Unity: — applied Rotation and Scale; — Scale 1/1/1; — correct Pivot/Origin; — clear English names for objects and materials; — the model should not require additional paid plugins. Output files: — source .blend; — export .fbx; — all used textures; — one or several preview renders for checking the result. Not required: — animation; — rig; — working screen interface; — creating menus or UI; — complex presentation scene; — modeling the internal electronics of the key. Do not use automatically generated AI geometry as the final model. A clean and editable result is needed. After the first version, one stage of minor adjustments to the shape or materials will be required. Deadline: preferably 2–3 days. Budget: approximately 40 USD. You can propose your own price if justified by the quality and volume of work. In your response, please specify: — cost; — deadline; — examples of similar game items or object modeling; — whether you work in Blender; — approximate number of triangles in the future model. Rights to the result of the work: After full payment, the Contractor transfers to the Customer in full the exclusive property rights to the intellectual property of the final 3D model, textures, materials, and transferred source files. The Customer receives the right to use the result in commercial and non-commercial projects without territorial and time restrictions, to modify, refine, rework, integrate into games and other software products, publish, distribute, and create derivative materials based on it. The Contractor guarantees that the result is created independently and does not infringe the rights of third parties. The use of third-party models, textures, brand elements, and materials with restrictive licenses is allowed only after prior agreement with the Customer. After the transfer of rights, the Contractor has no right to resell, license, distribute, transfer to third parties, or use the final model or its significant parts in other commercial projects. Publication of the result, renders, or work process in portfolios and social networks is allowed only after prior written agreement with the Customer.