Optimization and modification of 3D model FBX for use in Unity
1. Make changes to the model's shading through Blender so that it matches the material used in Unity (the corresponding material is shown in the first screenshot - 1-screenshot.png).
2. Combine all the model's mesh into one, for the purpose of its subsequent use as a single gameobject in Unity and reducing the number of draw calls.
3. Reduce the model's polygon count by 3-4 times for performance optimization.
Applications 2
Client's review of cooperation with freelancer
Optimization and modification of 3D model FBX for use in UnityGreat and pleasant specialist, grateful for the work
Freelancer's review of cooperation with Maksim Levchenko
Optimization and modification of 3D model FBX for use in UnityEmployer understands what he wants, everything went smoothly! Thank you.
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I'm not sure about Unity shader (because I don't have Unity), but reducing the number of polygons and combining into one mesh is easy. I've analyzed the model - there are errors, everything can be fixed and optimized. Write to discuss and I will start working.
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