Budget: 1500 UAH Deadline: 4 days
Go to turn. Qualitatively, manually, I negate everything and prepare it for printing.
- Projects -
- Rating -
- Rating 275
Budget: 100 UAH Deadline: 1 day
Interested in long-term cooperation, a great experience of working in the vector, contact
Budget: 350 USD Deadline: 10 days
Good day !
Ready to implement this project
Price for all the work: $.
City - $75 (2 days)
House - $75 (2 days)
Tickets - $20 (1 day)
Frogs - $150 (4 days)
Tickets - $20 (1 day)
Component - $10 (half day)
I have been a designer since 2006 in various design areas.
(logotypes, packaging, polygraphic products, external advertising, vector graphics, photography, web design, etc.)
I master programs: CorelDRaw, Illustrator, Photoshop, InDesign.
_________________________________________
with UW. Drosdov Anton Andreevich
Email: [email protected]
Skype: HardRock – 1984
The Partfolio:
https://www.fl.ru/users/MarlinCroft/
Types of services (prices ) :
https://www.fl.ru/users/MarlinCroft/tu/
Budget: 1500 UAH Deadline: 3 days
Hello to you! I have great experience in advertising. Pay attention to my portfolio.
by admin by admin by admin by admin
Skype: artem_design100
Post by [email protected]
Telephone number: 0977674144
Portfolio: http:// Freelancehunt.
Budget: 1000 UAH Deadline: 3 days
Portfolio in Ls
Budget: 2000 UAH Deadline: 7 days
Hi, ready to take.
Contact: [email protected]
Budget: 1000 UAH Deadline: 7 days
Hello to you. Ready for cooperation. Examples of work can be viewed at Freelancehunt and
Behance
For contact: [email protected]
Budget: 2000 UAH Deadline: 7 days
*
Budget: 1000 UAH Deadline: 3 days
Hello to you! I am a designer. Experience in work - more than 5 years.
If necessary, I will offer several design options to choose from.
The cost can be negotiated.
Portfolio: Behance and dropr.com/luisaluisa
Email: [email protected] Skype: p.s.luiza. turn to
Budget: 1500 UAH Deadline: 6 days
+
Budget: 1500 UAH Deadline: 5 days
I do it.
by [email protected]
Budget: 850 UAH Deadline: 3 days
High quality of negation. Go to turn. Scape of pani-olenka
Budget: 2000 UAH Deadline: 5 days
I do it.
Budget: 100 USD Deadline: 5 days
Hello to you.
I will be glad to help.
You can see the work here:
Freelancehunt
The Mob.: +38 (068) 954-84-65
Budget: 1200 UAH Deadline: 4 days
The price for the first, most difficult stage.
Because there are moments to be denied.
I think all of this is cartoons on the fabric and you want to make patterns for production.
Budget: 1000 UAH Deadline: 4 days
Good day
Prepared for coordination and performance.
Qualitative + improvement
All in the desired formats
Go to turn.
Budget: 35 USD Deadline: 3 days
Welcome ready to fulfill your order.
https://www.weblancer.net/users/moschckov/portfolio/
My contacts.
[email protected]
Icq-696903211
Skype: Evgeny66622
Respect to you, Eugene.
Yuliia Matyushko
Winning proposal- Projects 5
- Rating -
- Rating 418
Budget: 1000 UAH Deadline: 5 days
Good day ! I suggest you to pay attention to my candidacy.
Proposals are currently absent
Current freelance projects in the category 3D Modeling
Create a high-polygon collectible figurine in ZBrush based on the provided concept. The model must be optimized for 3D printing from photopolymer resin: divided into parts for printing (with assembly elements included) and have a "sealed" (solid) mesh; it is necessary to preserve all the folds of the clothing, portrait likeness, and the detailing of the base styled as a junkyard. Output formats: ZTL, STL, and OBJ.
Good day, I need a room design based on Ikea furniture. The main idea is to create a bedroom with the maximum possible storage for items, to declutter a large room and provide space for the future, Currently, we have only settled on the Brimnes folding bed (160x200 when unfolded), and we want a Swiss wall unit if possible (if we can find a place to put it). We also like the concept of a folding table attached to the wall or built into a wardrobe (like the Ikea Billy wardrobes). The color combination is white and a shade of natural wood (the colors in the photo I sent are not accurate). In the future, the bed may always be folded, and we want to use the freed-up space for a children's bed.
Hello everyone. I need to create a basic 3D model of a house based on the drawings. It should clearly show the placement of doors and windows, the terrace, and the structure of the house itself. Only the outer walls are needed; the interior is not required for now. I am interested in the cost and timeline. I am attaching the drawings that need to be used to assemble the 3D model.
It is necessary to showcase our products in real modern interiors and exteriors: wall finishes, ceilings, decorative beams, facades, and other elements. We provide photos of wood textures — it is important to convey their color, texture, and natural appearance as accurately as possible. Requirements: maximally realistic images, level of professional architectural visualization; correct geometry, natural lighting, and quality materials; resolution of at least 4000 px on the long side. Preferred to work in: 3ds Max + Corona/V-Ray, Blender, D5 Render, Unreal Engine 5, or use Midjourney, Flux, or Stable Diffusion with professional refinement. When responding, please send examples of similar works and an estimated cost for one image.
It is necessary to create one original 3D game model of a modern car key with a touchscreen for the game. I will provide a ready reference with views: front; back; side; top and bottom; perspective. (AI-generated) some elements like the logo on top are not needed. The reference is used to convey the overall shape, proportions, and visual direction. Some additional elements from the reference do not need to be repeated. In particular, the upper decorative logo does not need to be modeled. This is not a copy of a key from an existing car brand. Logos of BMW or other real companies cannot be added. The body should use the SE logo shown in the reference. Requirements: 1. A clean game 3D model of the key, suitable for close-up first-person use. 2. Separate objects: — main body; — side metal elements; — touchscreen; — physical buttons or decorative elements, if provided in the reference. 3. Screen: — separate object; — follows the curvature of the body surface; — without a drawn interface; — UI and icons will be added later in Unity; — without overlapping surfaces and z-fighting. 4. Geometry: — clean topology; — smooth bevels; — correct smoothing; — normals facing outward; — without holes, unnecessary intersections, and hidden heavy geometry; — reasonable optimization for the game; — the model should look good upon close inspection. 5. UV mapping: — clean; — without random intersections; — the screen should have a separate clear UV mapping 0–1. 6. Materials: — black plastic or glossy body; — metal side elements; — screen glass; — PBR textures of sufficient quality, approximately 2K; — compatibility with Unity Built-in Render Pipeline and Standard Shader. 7. Preparation for Unity: — applied Rotation and Scale; — Scale 1/1/1; — correct Pivot/Origin; — clear English names for objects and materials; — the model should not require additional paid plugins. Output files: — source .blend; — export .fbx; — all used textures; — one or several preview renders for checking the result. Not required: — animation; — rig; — working screen interface; — creating menus or UI; — complex presentation scene; — modeling the internal electronics of the key. Do not use automatically generated AI geometry as the final model. A clean and editable result is needed. After the first version, one stage of minor adjustments to the shape or materials will be required. Deadline: preferably 2–3 days. Budget: approximately 40 USD. You can propose your own price if justified by the quality and volume of work. In your response, please specify: — cost; — deadline; — examples of similar game items or object modeling; — whether you work in Blender; — approximate number of triangles in the future model. Rights to the result of the work: After full payment, the Contractor transfers to the Customer in full the exclusive property rights to the intellectual property of the final 3D model, textures, materials, and transferred source files. The Customer receives the right to use the result in commercial and non-commercial projects without territorial and time restrictions, to modify, refine, rework, integrate into games and other software products, publish, distribute, and create derivative materials based on it. The Contractor guarantees that the result is created independently and does not infringe the rights of third parties. The use of third-party models, textures, brand elements, and materials with restrictive licenses is allowed only after prior agreement with the Customer. After the transfer of rights, the Contractor has no right to resell, license, distribute, transfer to third parties, or use the final model or its significant parts in other commercial projects. Publication of the result, renders, or work process in portfolios and social networks is allowed only after prior written agreement with the Customer.