Budget: 10000 UAH Deadline: 1 day
Hello, ready to collaborate, rate $15/hour. For discussion, write in PM.
There is an online store developed on .NET (backend) and Angular (frontend), which synchronizes with 1C for product export. Edits need to be made. Hourly payment. The website developer is available but does not have time to handle this project. Please write your hourly rate. Thank you!
С# .NET 6, Angular 15
Budget: 10000 UAH Deadline: 1 day
Hello, ready to collaborate, rate $15/hour. For discussion, write in PM.
Budget: 10000 UAH Deadline: 31 days
Hello! I have been working as a .net developer for almost 2 years, occasionally I have projects on angular. I can help with the project, ready to dedicate 4-5 hours a day. The rate is $8-10 per hour. Feel free to reach out)
Budget: 10000 UAH Deadline: 1 day
Hello, feel free to reach out.
We will agree on the rate.
CV upon request.
Have a nice day.
Budget: 10000 UAH Deadline: 7 days
Hello! I have extensive experience working with both Angular and .NET. Rate $20/hour. Feel free to contact me.
Budget: 10000 UAH Deadline: 1 day
Good day, I have extensive experience working with .NET. Angular is not a problem to figure out. I can help with the project.
Budget: 10000 UAH Deadline: 1 day
Hello, I have extensive experience working with C# .NET, full stack. We can discuss the details in private messages.
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.