Budget: 1300 EUR Deadline: 14 days
We already have a nearly ready foundation for similar 2D logic that can be quickly adapted for your Pixi.js project and bring the physics to the desired level - I'm available to discuss.
Regarding timelines - the target is 10-14 working days for the first phase, assuming the source code is already stable and the technical documentation adequately covers the main mechanics.
As for the budget - 1300 EUR is reasonable for the phase of refining physics, mathematics, balance, and polishing object behavior, but I will provide a more accurate estimate after reviewing the code.
I envision the implementation as follows - first, a brief audit of the current game loop, collisions, calculations, update frequency, and areas where the physics currently exhibit unnatural behavior.
Next - adjustments to the mathematics, parameter tuning, test scenarios, recording problematic cases, and final polishing of the game feel.
If appropriate, AI tools can be added for rapid generation of test situations and balance checking - this can significantly speed up iterations, and I, like a machine with coffee instead of blood, love such things for their predictability.
You can check similar experience at Ingello:
- https://business.ingello.com/fractal - complex logic, agency, and system architecture, similar in level of engineering uncertainty
- https://business.ingello.com/vorfahr - product development with automation and non-standard logic, closer to tasks where behavior scenarios are important
- https://systems-fl.ingello.com - our profile on system development and automation
A couple of questions to avoid guessing:
- What physics engine is currently used - your own, Matter.js, Planck.js, or another engine?
- What exactly should be simulated - collisions, inertia, trajectories, balance, object behavior, or the entire model?
To get started, we need the source files, technical documentation, a list of problematic mechanics, and 2-3 examples of what behavior you consider exemplary.