Budget: 150 EUR Deadline: 3 days
Hello, I am ready to take on the work for a low price, I will work in the Blender program if that is not a problem for you.
Good day everyone! We need to create a photorealistic simulation of a gas stove flame in Phoenix FD for rendering in V-Ray in 3ds Max.
We have a short video and references that show how the fire looks in reality. The render will be done in close-up, from a short distance to the flame.
Budget: 150 EUR Deadline: 3 days
Hello, I am ready to take on the work for a low price, I will work in the Blender program if that is not a problem for you.
Budget: 150 EUR Deadline: 1 day
Hello, I am ready to do it quickly and efficiently, I have experience in this field, I can do it for a lower price, I promise not to disappoint you!
це буде набагато більше ніж 150 євро).
Хочете якість, готуйте бюджет.
Для того щоб назвати Вам бюджет треба зрозуміти ряд деталей проєкту:
1.хронометраж анімації
2.крупність, деталізація
3.ступень реалістичності.
(хотілося б побачити приклади, щоб зрозуміти як саме Ви це уявляєте).
Прошу прощения, забыл указать в проекте, что это статичный рендер — нужен только один кадр, как на примере в фото.
Финальный рендер будет выполнен в разрешении 6000х8000 пикселей. Сейчас этот эффект реализован с помощью геометрии и выглядит неплохо, но цель — создать его с использованием частиц для большей фотореалистичности, по крайней мере, в теории. Готов выслушать ваши предложения и возможные варианты решения этой задачи.
ну і класно зроблено. тільки градієнт напівпрозорості зверху вниз +додати червоного трошки.
не потрібен тут фенікс, імхо
з фоєнікс працюю білбше 5 роківю
як по мені, для статики це виглядає ок.
Розкажіть будь ласка що саме не подобається в референсах, які нюанси не влаштовують?
A drawing of a double-pitched truss with parallel chords made of profile pipe is needed. Detailing of the corner cuts of the blanks is required.
It is necessary to showcase our products in real modern interiors and exteriors: wall finishes, ceilings, decorative beams, facades, and other elements. We provide photos of wood textures — it is important to convey their color, texture, and natural appearance as accurately as possible. Requirements: maximally realistic images, level of professional architectural visualization; correct geometry, natural lighting, and quality materials; resolution of at least 4000 px on the long side. Preferred to work in: 3ds Max + Corona/V-Ray, Blender, D5 Render, Unreal Engine 5, or use Midjourney, Flux, or Stable Diffusion with professional refinement. When responding, please send examples of similar works and an estimated cost for one image.
It is necessary to create one original 3D game model of a modern car key with a touchscreen for the game. I will provide a ready reference with views: front; back; side; top and bottom; perspective. (AI-generated) some elements like the logo on top are not needed. The reference is used to convey the overall shape, proportions, and visual direction. Some additional elements from the reference do not need to be repeated. In particular, the upper decorative logo does not need to be modeled. This is not a copy of a key from an existing car brand. Logos of BMW or other real companies cannot be added. The body should use the SE logo shown in the reference. Requirements: 1. A clean game 3D model of the key, suitable for close-up first-person use. 2. Separate objects: — main body; — side metal elements; — touchscreen; — physical buttons or decorative elements, if provided in the reference. 3. Screen: — separate object; — follows the curvature of the body surface; — without a drawn interface; — UI and icons will be added later in Unity; — without overlapping surfaces and z-fighting. 4. Geometry: — clean topology; — smooth bevels; — correct smoothing; — normals facing outward; — without holes, unnecessary intersections, and hidden heavy geometry; — reasonable optimization for the game; — the model should look good upon close inspection. 5. UV mapping: — clean; — without random intersections; — the screen should have a separate clear UV mapping 0–1. 6. Materials: — black plastic or glossy body; — metal side elements; — screen glass; — PBR textures of sufficient quality, approximately 2K; — compatibility with Unity Built-in Render Pipeline and Standard Shader. 7. Preparation for Unity: — applied Rotation and Scale; — Scale 1/1/1; — correct Pivot/Origin; — clear English names for objects and materials; — the model should not require additional paid plugins. Output files: — source .blend; — export .fbx; — all used textures; — one or several preview renders for checking the result. Not required: — animation; — rig; — working screen interface; — creating menus or UI; — complex presentation scene; — modeling the internal electronics of the key. Do not use automatically generated AI geometry as the final model. A clean and editable result is needed. After the first version, one stage of minor adjustments to the shape or materials will be required. Deadline: preferably 2–3 days. Budget: approximately 40 USD. You can propose your own price if justified by the quality and volume of work. In your response, please specify: — cost; — deadline; — examples of similar game items or object modeling; — whether you work in Blender; — approximate number of triangles in the future model. Rights to the result of the work: After full payment, the Contractor transfers to the Customer in full the exclusive property rights to the intellectual property of the final 3D model, textures, materials, and transferred source files. The Customer receives the right to use the result in commercial and non-commercial projects without territorial and time restrictions, to modify, refine, rework, integrate into games and other software products, publish, distribute, and create derivative materials based on it. The Contractor guarantees that the result is created independently and does not infringe the rights of third parties. The use of third-party models, textures, brand elements, and materials with restrictive licenses is allowed only after prior agreement with the Customer. After the transfer of rights, the Contractor has no right to resell, license, distribute, transfer to third parties, or use the final model or its significant parts in other commercial projects. Publication of the result, renders, or work process in portfolios and social networks is allowed only after prior written agreement with the Customer.
Good afternoon. I have a 3D model of a church. I need to create two models for printing. In the first stage, I need to finish the base in the form of cobblestones and add an inscription. In the second stage, I need to add a gnome figure to the church (I have a 3D model of the gnome, but it requires modifications).
A 3D model of the completed architectural project needs to be created in the K3 Cottage program. The house is already built, and it needs to be visualized accurately (individual beams in the walls).