Budget: 100 USD Deadline: 5 days
Здравствуйте!
Готов выполнить Ваш заказ.
Потрібен візуалізатор для якісної фотореалістичної предметної візуалізації колекції меблі та освітлення. Частина моделей є готова частина ще в розробці. Моделі потрібно замапити, накласти текстури і відрендерити на монофоні. Робота має бути в максі та vray/
Більше детальніше в приватній переписці. Ціна в бюджеті для привернення уваги, так як кожен предмет ціниться окремо.
До уваги буду брати тільки ті пропозиції, де є якісне фотореалістичним портфоліо
Budget: 100 USD Deadline: 5 days
Здравствуйте!
Готов выполнить Ваш заказ.
Budget: 100 USD Deadline: 1 day
https://goo.gl/photos/HZ1c75cTqxm4YRPL8
Budget: 5 USD Deadline: 1 day
Добрый день, готов к сотрудничеству с Вами. Работы можете посмотреть вот здесь https://goo.gl/photos/4AHvtcukhhjqwR6f7
Budget: 200 UAH Deadline: 2 days
Здравствуйте, обращайтесь. Цена и сроки условные и зависят от ТЗ.
Budget: 5 USD Deadline: 1 day
Здравствуйте. В работе подобный проект сейчас.
Выполню в лучшем виде.
Цена указана за 1 рендер (примерно т.к. нужно больше инфо).
С ув. Александр.
Пример работ:
https://goo.gl/photos/U87EBd9c4vApNkqo9
Budget: 600 UAH Deadline: 3 days
Готова работать. Предоставлю примеры работ.
Budget: 100 USD Deadline: 7 days
Портфолио https://yadi.sk/d/hMMJzAYjkoQFD
Budget: 200 USD Deadline: 5 days
portfolio: Behance
http://www.turbosquid.com/Search/Artists/xuxupo
Email: [email protected]
Skype: bleeeeeech
Budget: 100 USD Deadline: 3 days
примеры некоторых работ
Freelancehunt
Budget: 100 USD Deadline: 4 days
работаю уже не с виреем, а с короной.. результат намного привлекательней.
Budget: 20 USD Deadline: 1 day
Имею огромный!! опыт...
Мой сайт 3Dvector.net
Работы http://3dvector.net/portfolio/3d-visualization/
Скайп dmytriysd
Budget: 20 USD Deadline: 1 day
Готов обсудить
Budget: 100 USD Deadline: 1 day
Звертайтесь, виконаю.
Budget: 100 USD Deadline: 3 days
Готовий зробити, звертайтесь.
Budget: 100 USD Deadline: 2 days
Здравствуйте Тарас.
Готов выполнить Ваш заказ. Есть большой опыт моделирования и визуализации мебели в 3ds max+Vray.
По ссылке работы по визуализации мебели в интерьере: Google Drive
Буду рад сотрудничеству.
СКАЙП: drinkerdp
Обращайтесь.
С уважением,
Сергей.
Budget: 100 USD Deadline: 5 days
Можу допомогти
Google Drive
Budget: 100 USD Deadline: 1 day
Приветю примеры в портфолио, заитересовало - пишите.
Budget: 20 USD Deadline: 2 days
+
Budget: 5 USD Deadline: 3 days
Добрий вечір. Я початківець візуалізатор, зацікавлена у роботі. Згідна для початку виконати роботу безкоштовно (для практики і портфоліо). http://portfolios.ru/Uljana
[email protected]
Budget: 100 USD Deadline: 10 days
Предлагаю свои услуги. Мое портфолио: http://anteym.comli.com/
Budget: 100 USD Deadline: 7 days
Здравствуйте! Обращайтесь, буду рада помочь.
Портфолио можно посмотреть на моем сайте: www.vardan-vasilyan.ru/
Budget: 95 USD Deadline: 10 days
Привет, меня зовут Ваге. Я работаю как профессионал в области 3D визуализации, дизайн интерьера / Архитектура, 3D-рендеринга / моделирования, графического дизайна за последние 7 лет. Вы можете видеть мое портфолио.
Спасибо,
Ваге
It is necessary to develop visualizations of various layouts of modular houses. The visualizations are needed for use on the website. Layouts range from 13.5 to 50 meters.
Create a 3D model as shown in the image, in step format Willingness to make revisions Quickly - maximum 2 days Communication via WhatsApp Revisions will be included in the bid amount.
Hello everyone. I need to create a basic 3D model of a house based on the drawings. It should clearly show the placement of doors and windows, the terrace, and the structure of the house itself. Only the outer walls are needed; the interior is not required for now. I am interested in the cost and timeline. I am attaching the drawings that need to be used to assemble the 3D model.
It is necessary to showcase our products in real modern interiors and exteriors: wall finishes, ceilings, decorative beams, facades, and other elements. We provide photos of wood textures — it is important to convey their color, texture, and natural appearance as accurately as possible. Requirements: maximally realistic images, level of professional architectural visualization; correct geometry, natural lighting, and quality materials; resolution of at least 4000 px on the long side. Preferred to work in: 3ds Max + Corona/V-Ray, Blender, D5 Render, Unreal Engine 5, or use Midjourney, Flux, or Stable Diffusion with professional refinement. When responding, please send examples of similar works and an estimated cost for one image.
It is necessary to create one original 3D game model of a modern car key with a touchscreen for the game. I will provide a ready reference with views: front; back; side; top and bottom; perspective. (AI-generated) some elements like the logo on top are not needed. The reference is used to convey the overall shape, proportions, and visual direction. Some additional elements from the reference do not need to be repeated. In particular, the upper decorative logo does not need to be modeled. This is not a copy of a key from an existing car brand. Logos of BMW or other real companies cannot be added. The body should use the SE logo shown in the reference. Requirements: 1. A clean game 3D model of the key, suitable for close-up first-person use. 2. Separate objects: — main body; — side metal elements; — touchscreen; — physical buttons or decorative elements, if provided in the reference. 3. Screen: — separate object; — follows the curvature of the body surface; — without a drawn interface; — UI and icons will be added later in Unity; — without overlapping surfaces and z-fighting. 4. Geometry: — clean topology; — smooth bevels; — correct smoothing; — normals facing outward; — without holes, unnecessary intersections, and hidden heavy geometry; — reasonable optimization for the game; — the model should look good upon close inspection. 5. UV mapping: — clean; — without random intersections; — the screen should have a separate clear UV mapping 0–1. 6. Materials: — black plastic or glossy body; — metal side elements; — screen glass; — PBR textures of sufficient quality, approximately 2K; — compatibility with Unity Built-in Render Pipeline and Standard Shader. 7. Preparation for Unity: — applied Rotation and Scale; — Scale 1/1/1; — correct Pivot/Origin; — clear English names for objects and materials; — the model should not require additional paid plugins. Output files: — source .blend; — export .fbx; — all used textures; — one or several preview renders for checking the result. Not required: — animation; — rig; — working screen interface; — creating menus or UI; — complex presentation scene; — modeling the internal electronics of the key. Do not use automatically generated AI geometry as the final model. A clean and editable result is needed. After the first version, one stage of minor adjustments to the shape or materials will be required. Deadline: preferably 2–3 days. Budget: approximately 40 USD. You can propose your own price if justified by the quality and volume of work. In your response, please specify: — cost; — deadline; — examples of similar game items or object modeling; — whether you work in Blender; — approximate number of triangles in the future model. Rights to the result of the work: After full payment, the Contractor transfers to the Customer in full the exclusive property rights to the intellectual property of the final 3D model, textures, materials, and transferred source files. The Customer receives the right to use the result in commercial and non-commercial projects without territorial and time restrictions, to modify, refine, rework, integrate into games and other software products, publish, distribute, and create derivative materials based on it. The Contractor guarantees that the result is created independently and does not infringe the rights of third parties. The use of third-party models, textures, brand elements, and materials with restrictive licenses is allowed only after prior agreement with the Customer. After the transfer of rights, the Contractor has no right to resell, license, distribute, transfer to third parties, or use the final model or its significant parts in other commercial projects. Publication of the result, renders, or work process in portfolios and social networks is allowed only after prior written agreement with the Customer.