• Projects 5
  • Rating 5.0
  • Rating 1 635

Budget: 30 USD Deadline: 1 day

Good day. I have had this more than once, the problem can be different, we need to look at the log first.

  • Projects 89
  • Rating 5.0
  • Rating 8 305

Budget: 25 USD Deadline: 2 days

Hello. I am an experienced Unity developer, holding the position of Team Lead at a local game studio. I can easily help you with the project. Message me privately - we will discuss the details.

  • Projects 21
  • Rating 5.0
  • Rating 1 428

Budget: 25 USD Deadline: 1 day

Good evening.
I am a game developer on Unity.
Judging by the message "Gradle build failed," the problem is likely related to the configuration of the Android SDK/Gradle or version incompatibility of dependencies.
Such errors usually occur due to incorrect SDK, JDK setup, or library conflicts.
To accurately determine the cause, we need to look at the build logs (Console).
I have experience in resolving such errors, contact me, and we will solve this issue.

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  • Rating -
  • Rating 86

Budget: 30 USD Deadline: 1 day

Good day, I am interested in your task. I am ready right now to diagnose your system, find the cause, and fix the errors. I would be happy to collaborate.

  • Projects 27
  • Rating 5.0
  • Rating 1 407

Budget: 70 USD Deadline: 1 day

Hello! I will help you understand Gradle and speed up the build process for Android. I often work with low-level settings and development optimization, so I understand how frustrating build automation failures can be.

My approach to solving:
Deep log analysis: Gradle often "remains silent" in the Unity window, so I will help find the real cause (JDK conflict, outdated SDKs, or errors in the manifest) through the console.
Speed optimization: I will configure Gradle Cache, change gradle.properties settings (for example, memory allocation via jvmargs), and check the Gradle version.

Cost and terms:
Diagnosis and fixing (consultation + demo): $40 – $60.
Timeline: 1–2 hours

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7 July