1. Perfect Stop
Essence: The player must stop the moving arrow/indicator exactly in the green zone on the scale. A reaction game.
Main mechanics:
There is a horizontal or circular scale.
A point/indicator moves constantly (back and forth) on it.
When tapping the screen, the point stops.
If it stops in the green zone — the player gets 1 point.
Miss — the game ends.
Interface:
One game screen.
Black background, bright scale, arrow.
No separate menu.
The "Try Again" button appears after a loss.
2. Color Matcher
Essence: The player must choose the correct color to match the sample.
Main mechanics:
In the center — a shape of a certain color.
At the bottom — 3 buttons with colors.
The player taps the correct option.
Speed gradually increases.
Error = loss.
Interface:
One game screen.
Shape in the center, color options at the bottom.
Counter of correct answers at the top.
After an error — "try again" button.
3. Chain Boom
Essence: The player triggers an explosion that should cause a chain reaction.
Main mechanics:
Circles move slowly on the screen.
One tap — an explosion appears at the point.
If other objects touch the explosion — they also explode.
Goal: to blow up as many as possible.
Interface:
4. Don’t Touch the Walls
Essence: The player guides a point/line through a narrow maze without touching the walls.
Main mechanics:
The object moves forward.
The player swipes to change direction (left/right).
If it touches the walls — loss.
Interface:
5. Jump Runner
Essence: The character runs automatically, the player only jumps to avoid obstacles.
Main mechanics:
Automatic running.
One tap — jump.
Pits, spikes, and other obstacles.
Error — the game starts again.
Interface:
One game screen (side-scrolling).
Character on the left, running to the right.
Restart button after a loss.
6. Tap Timer
Essence: The player must tap the screen after a certain number of seconds from the start.
Main mechanics:
Text: "Tap after 5.00 seconds".
The timer starts (invisibly).
The player tries to tap exactly.
Display result (how many seconds off).
Interface:
7. Quick Count
Essence: The player is shown objects, and he must quickly count how many there were.
Main mechanics:
Show 10–20 objects for 1 second.
Then — they disappear.
3 answer options appear.
The player selects.
Correct answer — next level.
A total of 5 levels → then the game starts over.
Error — loss.
Interface:
🔧 General requirements for all games
Simplicity and minimalism
Minimum number of screens (1–2 at most).
No complex animations, effects, transitions.
Everything must work on any Android device (Android 6.0+).
Games should launch instantly, without splash screens, without developer logos.
No connection with the developer
The game must not have:
Watermarks
Copyright signatures
Links to portfolios or social networks
Email addresses, GitHub, Telegram, etc.
The code must not have comments with the developer's personal information.
Send the full source code, no need for a compiled version. We will handle the compilation, signing, and publishing ourselves.
If Unity — the entire project structure (Assets, ProjectSettings, etc.).
If Flutter — the entire structure (lib, android, pubspec.yaml, etc.).
Test APK for game verification.
4 screenshots. Size: 1080×1920 px. Take directly from the game build.
Icon. Size: 512×512 px