Budget: 2000 UAH Deadline: 7 days
Good day .
I met TZ. Ready to fulfill your order, discussing some nuances.
Artur Gromov
Winning proposal- Projects 22
- Rating 4.8
- Rating 1 790
Budget: 1000 UAH Deadline: 7 days
Good morning, I am the owner of the LiteralNest company, I have experience in creating and serving similar games, I understand the game written on Unity, we can help with the processing and further service of the game. TZ doesn’t look complicated and extensive so I suggest to discuss everything in detail in private messages.
- Projects 3
- Rating -
- Rating 316
Budget: 3000 UAH Deadline: 6 days
Good day Vladislav!
How are you doing?
I’ve got acquainted with TZ and I’ll be glad to help in its implementation. I am also sure that I will be able to comply with your deadlines.
I am looking forward to the opportunity to start collaboration with you and I am ready to share my portfolio in personal messages.
Proposals are currently absent
Current freelance projects in the category C#
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.