Budget: 1000 UAH Deadline: 2 days
Hi, there is experience in creating 3D logos, for the project I can take right now, but before that I would like to see what exactly this will be the logo
Budget: 1000 UAH Deadline: 2 days
Hi, there is experience in creating 3D logos, for the project I can take right now, but before that I would like to see what exactly this will be the logo
Budget: 2000 UAH Deadline: 2 days
Hello to you! Choose the best!
https://www.youtube.com/user/zv3man/videos
Freelancehunt
Google Drive
Budget: 1000 UAH Deadline: 10 days
Good day ! I can perform your order, i.e. the logo and animation from scratch, I have experience working with logos, I work on Blender3d, but before you start you need to discuss with you in detail all the desires and nuances
Here is an example of work: https://www.artstation.com/artwork/J928OZ
Budget: 2500 UAH Deadline: 4 days
Good day .
Can I get to know the examples of the necessary works?
Behance
Budget: 2900 UAH Deadline: 7 days
✌Good day
I offer your services to implement your project!🔥The price and deadlines will be specified after the knowledge and discussion of the TZ.🔥Write in Private Message✍
Budget: 850 UAH Deadline: 2 days
Hello to you! I am looking forward to the development of the project - open to any kind of directions and wishes. I have great experience in the development of logos, idents. I work to complete affirmation. I will be happy to cooperate!
Examples can be seen in the portfolio: Behance
Freelancehunt
Можна спочаткеу приклад ато не зрозуміло скіки часу та прайс ставити
Short Brief for 3D Artist Need to create a universal low-poly ground based on the reference: A wide valley that is relatively flat in the center of the game area with gently raised edges. The surface should consist of large noticeable triangular polygons, without a too dense mesh. A single mesh is used for all biomes. Ice, water, toxic, and other variants are created by changing the material. In Unity, it should be possible to separately change: the main color of the ground; the color of shadows; the additional color of edges; the color and intensity of glow; the contrast between polygons. Ready export in FBX. At the output, it is desirable to receive: ground model; simple collider; universal material or Shader Graph; three examples of materials: ice, water, and purple. The main goal is to achieve a similar image to the reference, but with the color scheme of the entire ground easily changeable directly in Unity. only ground, bacteria or decor are not needed
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I run a custom candle business and am looking for a talented 3D designer / CAD modeler to help create functional and aesthetic custom details for our products. Specifically, I need a custom-fit wick holder (wick centering tool) designed to sit perfectly atop our unique, custom candle jars. The goal is to create a 3D model (STL/STEP format) that is fully optimized for 3D printing (FDM or SLA) so we can manufacture these tools for our production process.
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First render — a close-up of the entrance group to the building and the adjacent landscaping. Add people to make the scene more lively and attractive through quality lighting, greenery, flowers, and detailed textures. Second render — a general view of the courtyard with landscaping elements. Show adults and children relaxing in the area. Use bright sunlight to create a positive and optimistic atmosphere. Add beautiful decorative plants. If there are playgrounds or sports areas in the visualizations, use the same models as in the previous visualizations. General wishes: Create bright, rich, and expressive images. Maximize the perception of the renders through quality lighting. Add more decorative details, greenery, and landscaping elements. Make the visualizations as pleasant, lively, and presentable as possible. I will add the scene in private messages.