Always in contact. I recommend Dmitry and I will continue to work myself.
Thank you for the work, it’s all fine.
Budget: 300 UAH Deadline: 1 day
Ready to perform in Inventor'e or SolidWorks. There is such a job in the portfolio. Create one model of the machine 3-5 hours (if it is not very large). If you don’t need to be frozen over the details – example as on the first/second drawings I will perform in 20-25 hours. Painting in the cutting - half an hour. The rate is 100 UAH/hour.
Budget: 2000 UAH Deadline: 2 days
Good day . I am engaged in the modeling of technical equipment. Payment by fact, you can pb. Examples of my works can be viewed here► Freelancehunt
Budget: 1000 UAH Deadline: 1 day
Good day . Ready to cooperate. Working at the approach directly to the consensus of details. Please contact the personal message. It may be SolidWorks 2016
Budget: 8000 UAH Deadline: 7 days
Hello to you Alexander. I'm going to do it on Autodesk Maya, I'm going to transfer the model to fbx/obj
Budget: 5000 UAH Deadline: 10 days
Hello to Alexander. I can do it in the blender. Write to L.S. We agree
Budget: 2000 UAH Deadline: 1 day
Hello, I draw in Sketchup, visualization of decorations for 12 years, similar work in the palette, turn
Budget: 5000 UAH Deadline: 7 days
Ready to implement this project in the inventory.
The cost and deadlines are indicated for the overall production line model by complexity, as in examples.
The equipment cuts will be assessed after familiarizing with the complexity of the equipment itself.
Ready to discuss the details of implementation.
Budget: 7000 UAH Deadline: 5 days
Good day
I will make it fast and quality.
You need accurate information and TZ.
Budget: 60000 UAH Deadline: 30 days
Good day .
I know you need cheap, but it’s an adequate price for all the work you want.
In addition to the cuts.
I work in SolidWorks and 3D Max.
Budget: 15000 UAH Deadline: 10 days
Hello to you.
I offer you my modeling and visualization services. I work on 3ds Max 2020+V-Ray Next +Corona 5, SketchUp 2019+ V-Ray Next, AutoCAD 2020, Revit 2020, Photoshop 2020, Lumion 10, After Effects 2020, Archicad 23. My portfolio is http://3ddomkiev.wixsite.com/3ddom , Behance
Уважаемый Владимир спасибо Вам за сообщение с SolidWorks мы не работаем.
"AutoCAD,
Autodesk Inventor,
3Ds Max
Blender"
Зачем для этой задачи нужен такой зоопарк?
Уважаемый Игорь!
Вы подскажите и порекомендуйте сможете ли вы сделать и в какой программе.
Могу сделать в Fusion 360, программа полностью закрывает нужные задачи (от создания 3D модели до визуализации, инженерных расчетов и подготовки к производству)
Скажите сколько Вам понадобиться времени для создания небольшой производственной линии. Детали проекта конечно я все отправлю.
Цена и сроки как раз и будут зависеть от деталей преокта, но не наоборот. Так же на сроки будет влиять бюджет, при текущим бюджете (500 грн) сроки будут примерно до бесконечности.
Мин. стоимость подобной работы в разы больше указанного бюджета. Пришите в личные сообщения детали проекта (что нужно сделать и в каком виде нужно передать результаты работы). Тогда смогу дать ответ по цене и срокам.
Short Brief for 3D Artist Need to create a universal low-poly ground based on the reference: A wide valley that is relatively flat in the center of the game area with gently raised edges. The surface should consist of large noticeable triangular polygons, without a too dense mesh. A single mesh is used for all biomes. Ice, water, toxic, and other variants are created by changing the material. In Unity, it should be possible to separately change: the main color of the ground; the color of shadows; the additional color of edges; the color and intensity of glow; the contrast between polygons. Ready export in FBX. At the output, it is desirable to receive: ground model; simple collider; universal material or Shader Graph; three examples of materials: ice, water, and purple. The main goal is to achieve a similar image to the reference, but with the color scheme of the entire ground easily changeable directly in Unity. only ground, bacteria or decor are not needed
Welcome! The company Adaptis needs to update graphic materials for A+ content on our website and on Amazon. We already have a fully prepared design for A+ content (cards, banners, infographics), but they depict a different shape of our product. We have changed the product design and now have its new 3D model. The main task is to create realistic renders of the new product shape and carefully "fit" them into the existing banners instead of the old shape. And immediately your cases
I run a custom candle business and am looking for a talented 3D designer / CAD modeler to help create functional and aesthetic custom details for our products. Specifically, I need a custom-fit wick holder (wick centering tool) designed to sit perfectly atop our unique, custom candle jars. The goal is to create a 3D model (STL/STEP format) that is fully optimized for 3D printing (FDM or SLA) so we can manufacture these tools for our production process.
It is necessary to prepare 3D models and animations for integration into Unity. Requirements: For each model, all animations must be included in one model file. Textures do not need to be embedded in the model — they will be connected separately in Unity. Infantryman: The weapon must be immediately in the character's hands. All necessary animations must be included in the model. Airfield and bomber: Separate models and separate animations are needed for the airfield and the bomber. For the bomber, only 2 animations need to be created: wounded; death. The movement of the bomber will be implemented through scripts, so no movement animation needs to be created. A separate model of a destroyed bomber without bones (rig) must also be provided. Ship and submarine: Animations should be done without the missile. The missile will be created and moved using scripts in the game. Cannon, APC, and tank: Animations need to be created for these models. If there are questions regarding a specific set of animations, we will agree separately. Helicopter: Animations need to be created: wounded; death. For movement, only the rotation of the blades needs to be animated. The movement of the helicopter itself does not need to be animated, as the movement will be implemented through scripts. Materials will be sent upon request to freelancers with experience.
First render — a close-up of the entrance group to the building and the adjacent landscaping. Add people to make the scene more lively and attractive through quality lighting, greenery, flowers, and detailed textures. Second render — a general view of the courtyard with landscaping elements. Show adults and children relaxing in the area. Use bright sunlight to create a positive and optimistic atmosphere. Add beautiful decorative plants. If there are playgrounds or sports areas in the visualizations, use the same models as in the previous visualizations. General wishes: Create bright, rich, and expressive images. Maximize the perception of the renders through quality lighting. Add more decorative details, greenery, and landscaping elements. Make the visualizations as pleasant, lively, and presentable as possible. I will add the scene in private messages.