Budget: 8250 UAH Deadline: 12 days
Здравствуйте!
Являюсь профессиональным 3д дизайнером.
Готов приступить к проекту после обсуждения деталей.
Буду рад сотрудничеству!
На проект для мобильной игры ищем 3D character artist с опытом и портфолио. Моделинг.
25 персонажей.
Риг один для всех персов.
Пайплайн: - High Poly (Blockout + detailed highpoly model creation, based on a provided concept) - Low Poly (retop of hp model, up to 3k tris, body and face animation-friendly topology) - UV + Bakes (UV unwrap, Normal, AO, ID, etc.) - Texturing (2k sources, Diffuse, Normal, Metal/Smoothness) - Blandshapes (x4 emotion)
Используемый софт: Maya, fbx ZBrush 2021 or lower Texture Size - 2k, *.png Normal Map - OpenGL Substance Painter 2021.x.x
Гайд вышлю под NDA
За одного персонажа (включая фидбек от партнера и лида) фиксированная оплата - 300$. Оплата осуществляется после того, как партнер принял ассет.
Рассматриваем кандидата только с профильным направлением и ПОРТФОЛИО!!!
Budget: 8250 UAH Deadline: 12 days
Здравствуйте!
Являюсь профессиональным 3д дизайнером.
Готов приступить к проекту после обсуждения деталей.
Буду рад сотрудничеству!
Budget: 8250 UAH Deadline: 7 days
Здравствуйте, Сергей! Я 3д художник по персонажам, работаю в Maya и Zbrush. Готова к сотрудничеству, обращайтесь! Вот моё портфолио: https://www.artstation.com/gl24
Budget: 8250 UAH Deadline: 8 days
Здравствуйте, Сергей. Выполню Ваше задание качественно и своевременно. Обращайтесь!
Budget: 8250 UAH Deadline: 5 days
Здравствуйте. Выполню персонажей качественно и в срок, согласно пайплайну! Работаю в Blender+Substance painter.
Budget: 8250 UAH Deadline: 20 days
Буду рад обсудить все детали и нюансы.
Есть опыт в создании персонажей.
Скажите пожалуйста, "Риг один для всех персов", т.е. нужны привязки.
Можно узнать Вы хотите таких персов
https://www.artstation.com/artwork/Kr3WVB
за такую стоимость проще или сложнее ?
Спасибо.
Привет. Я опытный 3d-character artist. Работаю с персонажами уже 5 лет. Так же опытен в риггине теле и лицевом риггинге. И мидл по анимации.
Цену еще можно будет подкорректировать выходя из того какой результат вам нужен.
Примеры:
https://www.youtube.com/watch?v=39IqUB_BoxI
https://www.youtube.com/watch?v=3lYOFUb9qn0
https://www.youtube.com/watch?v=R7VZtRmf1NQ - антропоморфные реалистические
https://www.youtube.com/watch?v=L3WiGfBDW18
https://www.youtube.com/watch?v=8ANcWM8a7ro
https://www.youtube.com/watch?v=RxLMEimE9dY
https://www.youtube.com/watch?v=KkZbagKFmXk
https://www.youtube.com/watch?v=rtMW6nHOfwA - мультяшные, полуреалистические
https://www.youtube.com/watch?v=HVSQ7qFRG_Q
https://www.youtube.com/watch?v=fW-QPUP4nFU
https://www.youtube.com/watch?v=lrmOYI23KAc - роботы
https://www.youtube.com/watch?v=_e3UKl9iwTc
https://www.youtube.com/watch?v=ixf_uqefF8o
https://www.youtube.com/watch?v=w8pt4Umjli4 - 3d-принт
A case for the printed circuit board needs to be made, optimized for 3D printing (I mean to consider shrinkage, I will be printing with PETG plastic). The case should consist of 2 parts and be screwed together with M3 screws (with a place for a nut on the other side). Photos of the actual board and the step file are attached in the announcement. The only difference between the model and the board is the LEDs; they have a diameter of 5mm and are soldered in such a way that the center of the LED lens is aligned with the center of the button. USB_CAN_SD_F103.step.png - this is the step file, the .png needs to be removed from the name (otherwise it cannot be added to the announcement). I expect an assembly from the attached step file and the case with 2 parts - so that the functionality can be checked without printing.
Good day. There is a task for creating a 3D space. More precisely, its interior part. The task description is in the file.
TECHNICAL TASKLooking for a Character Concept Artist / Game ArtistRefinement of an existing AI-generated character for a video game1. Project Information We are developing our own game IP (intellectual property) with the prospect of further scaling. The project is a cross-platform multiplayer game, which is planned to be launched on: iOS Android PC Consoles (prospectively) Game genre: Multiplayer Party Game Competitive Maze Runner Family Friendly Chaos Game Action Arcade Main mechanic: Players control insect characters.2. Current Project Status At this stage, we already have: a formed game concept an understanding of gameplay a defined project style AI-generated characters created through Midjourney At the first stage, we are working with one character. This is:FLY This is currently the main visual reference for the future universe of the game.3. Main Task We already have a generated character. The artist does NOT need to create a character from scratch. Main task: Take the existing AI-generated character (Fly) and translate it into a professional production-quality character concept for further game development. In simpler terms: Do not invent a new character. But professionally refine the existing one.4. Main Idea of the Character The project uses insects that often evoke disgust in real life. For example: fly cockroach wasp spider other insects Our creative task: Transform naturally unpleasant creatures into characters that evoke sympathy, emotional connection, and a desire to interact with them. We want to create characters that can potentially become: brand mascots the basis for merchandise plush toys collectible figurines We are building not just a game. We are building a future franchise.5. Main Reference We already have a ready AI-generated character:Fly (Will be provided to the artist) Important: Radical changes to the main style of the character are prohibited. The existing visual DNA must be preserved.6. Main Style Requirements (MOST IMPORTANT BLOCK)6.1 Full Fluffiness of the Character The character must have a large amount of fur. Reason: Fluffiness neutralizes the natural disgust evoked by the insect. We specifically want to create a creature that is unpleasant by nature but looks attractive at the same time. Fur is one of the fundamental design elements. Not allowed: realistic insect texture smooth chitinous shell excessive biological realism6.2 Large Expressive Eyes The eyes are one of the main elements of character. The eyes should be: large very expressive a bit crazy with a sense of chaos emotionally saturated The gaze should create a feeling: this character is a bit inadequate… but very charismatic6.3 Sticking Out Tongue A mandatory design element. The tongue should create a feeling of: foolishness memes chaos playfulness comedy The tongue is part of the recognizable style of the character.6.4 Slightly Pointed Teeth The character must have visible teeth. But: NOT horror. NOT a monster. NOT an aggressive snarl. The needed feeling: a bit dangerous a bit crazy fun chaos6.5 The Character Must Be Suitable for Toy Production This is a critically important point. When looking at the character, the thought should arise: I would like to have this as a plush toy. We consciously design characters so that they could potentially become: plush toys collectible figurines merchandise brand mascots6.6 The Character Must Have Controlled Madness It is necessary to create a feeling of: chaos energy unpredictability quirkiness memes But the character must remain attractive.7. What the Artist Needs to DoA. Cleanup of the Existing AI-generated Design It is necessary to remove: AI generation errors strange details incorrect anatomy unnatural elements illogical geometry symmetry issuesB. Complete Final Refinement of the Character A final production-ready version of the character must be created. The character should look as if it is already part of a AAA-level game.C. Character Turnaround Sheet The character needs to be shown in 4 views: Front View Side View 3/4 View Back View D. Expression Sheet At least 5 emotions need to be created. crazy laughing angry victory hyper excited E. Pose Sheet At least 5 poses need to be created. idle running attack ability activation victory pose F. Preparation for 3D Pipeline The design must be detailed enough to be handed over to a 3D Artist. It should logically show: fur legs eyes teeth tongue wings decorative elements small mechanical/stylistic details 8. The Final Result Must Be Suitable for 3D Modeling Rigging Animation Unity Production Pipeline Toy Creation Merchandise Production Future Franchise Scaling 9. What Specialist is Needed We are looking for a person with experience in: Game Art Character Concept Art Creature Design Stylized Character Design Production Pipeline Collectible Toy Design Experience with AI-generated art will be a big plus.10. When Applying, Show Be sure to attach: portfolio stylized characters creature design game art character sheets examples of work for the game industry 11. IMPORTANT We are NOT looking for: an illustrator logo designer casual designer generic digital artist We need specifically:Character Concept Artist / Game Artist who understands the game industry pipeline.12. What to Write in Response to the Project Please specify immediately: cost of work deadline examples of similar work experience in the game industry
Welcome! The company Adaptis needs to update graphic materials for A+ content on our website and on Amazon. We already have a fully prepared design for A+ content (cards, banners, infographics), but they depict a different shape of our product. We have changed the product design and now have its new 3D model. The main task is to create realistic renders of the new product shape and carefully "fit" them into the existing banners instead of the old shape. And immediately your cases
I run a custom candle business and am looking for a talented 3D designer / CAD modeler to help create functional and aesthetic custom details for our products. Specifically, I need a custom-fit wick holder (wick centering tool) designed to sit perfectly atop our unique, custom candle jars. The goal is to create a 3D model (STL/STEP format) that is fully optimized for 3D printing (FDM or SLA) so we can manufacture these tools for our production process.