Scenario quest room
Technical task
Development of unique puzzles for the escape room "Poltergeist"
General information:
• Theme: Based on the film "Poltergeist". Atmosphere of mysticism, anxiety, paranormal phenomena, disappearances, voices, electrical failures, poltergeist activity.
• Number of rooms: approximately 3:
1. Corridor — the first and possibly final room. Contains introductory puzzles.
2. Living room — main storyline area.
3. (Room under discussion) — possibly: bedroom, children's room, basement, attic.
• Duration of the quest: up to 60 minutes
• Number of players: 2–4
• Age: from 16 years old (main audience — 20–25 years)
• Genre: horror with elements of psychological tension and frightening effects
• Actors: not used
Freelancer's goal:
Create 15 unique and well-thought-out puzzles (the exact number may be revised depending on the complexity and duration of individual puzzles), fully integrated into the plot and atmosphere of the quest.
Development is conducted in dialogue and discussion with the client.
Payment is made only after approval of the complete scenario.
Format for describing each puzzle:
1. Puzzle name
2. Room (location)
3. Player's goal (what needs to be obtained or achieved)
4. Used props
5. Sequence of actions (step-by-step)
6. How successful completion is fixed (mechanism, trigger)
7. What happens after completion (what is revealed, a new item appears, sound is activated, etc.)
Mandatory requirements:
1. Uniqueness:
All puzzles must be original.
Generation using neural networks, copying from other projects is prohibited.
Ideas will be checked for originality and logic.
2. Logical structure:
Preference is given to multi-step puzzles.
Simple tasks like "look and understand" are not accepted.
Each found item should lead to the next action or solution.
3. Atmosphere and implementation:
All puzzles must organically fit into the atmosphere of mysticism, anxiety, and the unknown:
Paranormal manifestations
Unexpected sounds, voices, lighting failures
Sudden effects, tense sound accompaniment
Permitted mechanisms:
Magnets (main principle of most discoveries)
Electricity and mechanics
Lighting effects (flickering, flashes, light disappearance)
Sound effects (radio interference, whispers, sharp sounds)
Actors and staff participation in the quest are not provided
4. Building the logic of the quest:
First room (corridor): introductory, with simple puzzles, focus on immersion.
Main development — in the second and third rooms.
Final — logical conclusion, possibly with return to the first room.
Atmosphere and tension should escalate.
EXAMPLE OF A PUZZLE
Name: Voices from the closet
Room: Living room
Goal: Obtain a key hidden inside the wall
Props: Closet, headphones, player, disguised panel
Sequence of actions:
1. Players find headphones in the drawer under the TV
2. Connect them to the player, sound turns on (voice whispers sequence: "left-left-right")
3. Players notice a sliding panel with 3 buttons on the closet
4. Press the buttons in the correct sequence
5. A compartment in the wall opens — a key appears
Fixation of completion: The mechanism triggers on the correct sequence
Result: They receive a key for the next door
Payment:
Payment is made only after approval of the full scenario and all puzzles.
Approval means that the puzzles:
• meet the requirements for originality, logic, atmosphere;
• are adapted to technical capabilities (by agreement);
• are ready for implementation into the project.
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514 16 0 Hello) I have already written such scenarios for quests, so I will be happy to work on your project. I do my work quickly and qualitatively, you can see this by looking at the reviews, also one of the advantages of working with me is fast and pleasant communication! Feel free to contact me, I hope for our fruitful cooperation
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1070 14 0 1 Hello!
1. I have experience in horror escape room quests - I understand approximately how long it takes, what effects scare players, how to make it scary and interesting.
2. I have experience in developing detective board games, that is, coming up with tasks and quests - no problem.
3. I have completed writing courses from Litosvita and have experience in writing stories for horror and detective collections. I can handle a horror quest as well.
Let's discuss the plot, into which I will weave 15 tasks, so that players find it scary and interesting.
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96 Ready to complete the task in the shortest possible time. P
Contact me privately
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1000 32 0 Good day, Maksym. I wrote fan meeting scripts for BTS, ready to work in a new genre for me, horror. Write to me, we will agree.
Best regards, Yulia!
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96 Hello, I currently have no experience in writing scripts, but I love reading books in the horror, horror, and mysticism genres, and I have many interesting ideas for a quest script.
I consider my strengths to be an open mind, a rich imagination, and knowledge of the horror genre.
I will gladly gain new experience and help you create a new escape room 🥰
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4975 85 0 Hello. I am interested in your task and would like to do it. The work will be done qualitatively and quickly. I am ready to start the task right now. I have experience in creating scripts for escape rooms. I am waiting for you in private messages to discuss the price and details. Thank you in advance!
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