Budget: 10000 UAH Deadline: 7 days
I have experience in preparing 3D models for animation in Unity. I will send examples in private messages.
Budget: 10000 UAH Deadline: 7 days
Good day
I have extensive experience in game development on Unity
Write to me
Budget: 10000 UAH Deadline: 3 days
I am interested in your idea, I have been studying Unity for a long time, I developed a full course for learning Unity 3D for my university, I also have knowledge of 2D Unity, I will be happy to implement your idea and provide suggestions if you want to further develop the game on your own later.
Budget: 9500 UAH Deadline: 1 day
Good day
I am a game developer and have my own team. We can fully implement your project - from idea and design to development and publication on platforms.
We guarantee quality execution and are ready to flexibly approach all requirements.
The cost and deadlines are discussed individually.
Budget: 10000 UAH Deadline: 1 day
Hello! I am ready to turn your 2D top-down placeholder in Unity into a neat prototype: movement, shooting, enemy spawn, HP, coins, a simple shop, and defeat upon breaking to the edge of the screen. I will neatly connect your assets (characters, animations, weapons, materials) and organize the scene and code to achieve a quickly playable result and a clean base for further development on your side. Let's discuss the details in private messages.
Budget: 10000 UAH Deadline: 7 days
Hello)
I can help with this project!
I have a lot of experience in Unity.
Budget: 10000 UAH Deadline: 7 days
Hello, I am a Unity developer with 7 years of professional experience. I will help set up the visuals, provide advice on project development. If you wish, I will develop the mechanics. For similar games in the shoot-em-up and bullet hell genres, there are already many ready-made assets - we can select something to speed up development. Write to me, and we will discuss what to focus on to create an attractive game prototype.
Budget: 10000 UAH Deadline: 3 days
Hi,
Thank you for sharing your Unity mini game idea.
I have experience developing 2D Unity games with player movement, enemy spawning, shooting mechanics, and basic UI systems like HP, coins, and shops.
I can help set up the game logic, animations, assets, and clean structure so you can easily continue development yourself.
Best Regards.
Budget: 10000 UAH Deadline: 7 days
Good day. I have experience in development on Unity. I am ready to complete your project.
Budget: 10000 UAH Deadline: 7 days
Hello, I am good at creating simple games, from designing the design to creating gameplay and exporting, I will wait for the details.
Oleksii Bolotov
Winning proposal- Projects 5
- Rating 5.0
- Rating 1 635
Budget: 10000 UAH Deadline: 10 days
Good day.
I have experience in creating games on Unity - 7 years, you can view my work in the profile yelaex on Google Play - all the games there were created exclusively by me: from the idea to the final publication. I can help you too.
Budget: 10000 UAH Deadline: 10 days
Hello.
I am interested in your project.
I am an experienced Unity developer, holding the position of Team Lead at a local game studio, and I have extensive experience in developing games of various genres and complexities. I can easily help you with the project. Please write to me in private messages - we will discuss the details.
Proposals are currently absent
Current freelance projects in the category C#
It is necessary to add animation to the low-poly main character and give him the ability to hold a weapon (tool) that will aim at the cursor. The game is from a third-person perspective, with the camera behind the player and the cursor in the center of the screen. The character needs to be able to enter aim mode, the camera slightly zooms in, and the character should be able to use the tool (a laser tool for resource gathering). I have a ready animation controller from Synty - Third Person Controller. It can be used or the animation can be completely set up from scratch if that is easier. In the end, I expect a character that can select a tool (one large two-handed and two small ones), switch tools, aim, and have the head and the tool look at the point where the cursor is pointing.