Creation of FPS animations in Blender
Hello!
It is necessary to create a set of animations in Blender with an emphasis on realism.
Please do not write if you have never used a weapon and have no idea how it works.
Propose
Work Objects
Animations will be created for the following weapon samples:
AK-74U
AK-74
AK-74M
AS "Val"
AKMS
Sniper rifle VSK
M4A1
Semi-automatic shotgun
Short-barreled shotgun (double-barreled)
Short-barreled shotgun (single-barreled)
SVD
Mosin rifle
Nagan revolver
TT pistol
PM pistol
APS pistol
Character Animations
Idle – Waiting (static pose)
Walking – Walking
Sprint – Running
Equip Animation – Draw weapon (take off safety)
UnEquip Animation – Put away weapon (put on safety)
Weapon malfunction fix (2 options) – Fixing weapon malfunction
Weapon inspection – Inspecting weapon
Inspection of weapons for damage – Checking weapon for damage (jams, etc.)
Change weapon position (right → left hand) – Changing weapon position (from right hand to left)
Change shooting mode – Switching fire mode
Vertical grip hold – Animation of grip on vertical foregrip (if installed)
Fold the buttstock – Folding the stock
Checking for ammo – Checking for ammo in the weapon
14. Check for ammo magazine - Checking the magazine
15. Quick weapon reload - Dropping the magazine on the ground.
16. Reloading the weapon - where the magazine is taken from the pouch on the plate carrier, fired into the quick drop bag.
17. Place one round in the chamber
Weapon Animations
Single shooting – Single shot
Automatic shooting – Automatic fire
3-round burst – 3-round burst (if the weapon type allows)
Change shooting mode – Switching fire mode
Reloading – Reloading the weapon
Weapon failure 1 – Weapon malfunction (type 1, jam)
Weapon failure 2 – Weapon malfunction (type 2, failure to eject casing)
Bolt catch – Bolt hold open (for example, in M4A1 after running out of ammo)
Fold the buttstock – Folding the stock (only available where the weapon design allows)
Checking for ammo – Checking for ammo in the weapon
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