Budget: 5000 UAH Deadline: 1 day
Good afternoon, ready to discuss the possibility of cooperation. Write in private messages, we will discuss the details
This task is a mechanical, uniform job for one or two days, perfect for beginners in freelancing with basic web development knowledge.
Basic requirements - you must have a GitHub account to access the repository with the sprite editor, and understand how to download (clone/pull the repository)
Create animation configurations for units from ready-made sprite sheets in a custom editor (approximately 140 units)
- download sprites of all units from the website, rename them according to the unit names on the website
- create unit animation configurations in the ready-made editor
Requirements for animations:
1. animation quality
- smooth animations that do not "jump" horizontally or vertically - the editor has the necessary tools for checking and adjusting
- smooth transitions for proper looping of animations
2. animation names:
- movement animation - move
- attack animation - attack
- death animation - death
- idle animation - idle
- ranged attack animation - range_attack
- projectile animation - bullet
3. unit names = names of units on the website with sprites
Budget: 5000 UAH Deadline: 1 day
Good afternoon, ready to discuss the possibility of cooperation. Write in private messages, we will discuss the details
Привіт, Макс! Дякую за цікавий проект 🙌
Перед тим як подати ставку, хотів би трохи уточнити:
- Який саме редактор анімацій використовується для конфігурації юнітів? Це щось власне, чи знайомі рішення (типу Unity, Spine тощо)?
- Чи є приклад хоча б одного налаштованого юніта/анімації, щоб зрозуміти формат конфігурацій?
- І фінально — чи можливо працювати поступово (пакетами), чи вся задача має бути здана одразу на 140 юнітів?
1. Самописний, є все що треба крім автоматичного розпізнавання\поділу спрайтлиста на блоки (спрайтлисти самі по собі такі, що це не має сенсу)
2. Є кілька прикладів
3. Можливо
якщо б на всі анімації 1 моделі витрачалося 4-8 секунд, то мого коментаря не з'явилося би. але скільки часу на 1 анімацію йде?
у мене особисто на 1 юніта йде 5-10 хвилин, якщо набити руку то можна і швидше. це юніти з 3 героїв
нє, ну це вагомий аргумент 🙂
і вчаться, інвестують у знання щоб орієнтуватися на подібні "бюджети"
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A performer is needed for Teardown who has experience with mods, Lua, and animations. There is a ready VOX character that needs to be animated and turned into a full-fledged boss. It should automatically attack the player every 5 seconds: shooting lasers from its eyes, launching rocket salvos, and punching in close combat. All attacks must be directed at the player and work smoothly. The VOX file is already prepared. I will send a detailed technical task, model, and examples of how it should look in private messages. In response, please write whether you have experience developing for Teardown, examples of your work (if any), as well as an estimated cost and timeline for completion.
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