Budget: 1000 UAH Deadline: 3 days
Добрый день
Готова выполнить визуализации ваших кроваток
примеры работ вышлю на емайл
Створити візуалізацію меблів ( дитячі ліжка ) в інтерєрі для інтернет продаж
Фото товару для візуалізації надамо
Покажемо як зроблені існуючі моделі
Обговоримо побажання
Цікавить якісні продаваймі візуалізації розраховуємо на ваше бачення
Budget: 1000 UAH Deadline: 3 days
Добрый день
Готова выполнить визуализации ваших кроваток
примеры работ вышлю на емайл
Budget: 500 UAH Deadline: 2 days
Здраствуйте.
Готов работать над вашим проектом.
Цена и время работы будет уточнены после получения ТЗ
Budget: 500 UAH Deadline: 2 days
Здравствуйте, Дмитрий!
Я дизайнер интерьеров, готова сделать для Вас визуализации детской мебели в интерьере.
Я имею опыт в такой работе
Учитываю все пожелания, всегда на связи
Мое портфолио Behance
Сейчас я свободна, готова уточнить детали и приступить к выполнению задачи)
Стоимость и сроки после уточнения технического задания Хотелось бы посмотреть на фотографии, которые нужно замоделировать
Budget: 200 UAH Deadline: 5 days
Добрый день) с удовольствием помогу решить вам данную задачу) Примеры работ есть в портфолио. Надеюсь на сотрудничество)
Budget: 900 UAH Deadline: 1 day
Здравствуйте.
Занимаюсь 3d моделированием и 3d визуализацией. Работаю в программах 3ds Max 2020+V-Ray Next +Corona 5.2, SketchUp 2020+V-Ray Next, AutoCAD 2020, Revit 2020, Photoshop 2020, Lumion 10, After Effects 2020, Archicad 23. Моё портфолио http://3ddomkiev.wixsite.com/3ddom , Behance
Budget: 1000 UAH Deadline: 1 day
Доброго дня.
Змоделюю та зроблю візуалізацію в найкращому вигляді не наче реальні фото.
Створю матеріали згідно оригінальним, включаючи текстуру.
Підберу найкращі ракурси для рендеру.
Є досвід в предметній фотозйомці.
Budget: 500 UAH Deadline: 3 days
Добрый день,
Примеры работ Behance.
Со стоимостью и сроками сложно определиться не имея полной информации. Пишите в личку, обсудим, подберем взаимовыгодные условия.
С уважением,
Елена
Budget: 2600 UAH Deadline: 3 days
Добрий день Дмитро. Можу Вам допомогти. Ціну та терміни можу підрахувати після уточнення завдання / повного тз.
Мої схожі роботи -
1. Behance
1.1. Behance
1.2. https://bodyaarchdiz.wixsite.com/archidizer/3d-modeling-beds-in-interiors
1.22. Behance
1.3. https://bodyaarchdiz.wixsite.com/archidizer/3d-furniture
1.4.
Моє портфоліо-
1.https: // Behance
2. http://bodyaarchdiz.wixsite.com/archidizer/portfolio-a54kh
З повагою
Богдан
Budget: 250 UAH Deadline: 3 days
Добрый день. Готов выполнить Ваш заказ качественно и в срок. Есть большой опыт в моделировании и визуализации. Ставка указана за одну единицу.
Budget: 200 UAH Deadline: 1 day
Буду рад сотрудничеству. Специализируюсь на разработке дизайна для веб и полиграфической рекламной продукции, выполняю на уровне, учитываю пожелания и оканчиваю в срок. Хотелось бы оговорить все детали и можно начинать)
Работаю на результат, которым Вы останетесь довольны!
Портфолио: Freelancehunt
Budget: 250 UAH Deadline: 5 days
Дмитрий, здравствуйте. Делаю моделирование и визуализацию детских кроватей в интерьере в 3д для сайта и каталога. Есть примеры реализованных работ в Украине. Работу приложу в личной переписке.
Портфолио: Behance
Работаю без предоплат. Оплата по факту выполненной работы. Всегда оперативно работаю и выхожу на связь. Отвечаю сразу.
Готов приступить к выполнению работы в ближайшее время.
Budget: 300 UAH Deadline: 1 day
Здравствуйте. Готова с вами работать. Учту все ваши пожелания.. Портфолио : Freelancehunt. Обращайтесь.
Budget: 200 UAH Deadline: 2 days
Здравствуйте!
С удовольствием сделаю работу, если подойдет моя кандидатура.
мое портфолио:
Behance
Good day. There is a task for creating a 3D space. More precisely, its interior part. The task description is in the file.
TECHNICAL TASKLooking for a Character Concept Artist / Game ArtistRefinement of an existing AI-generated character for a video game1. Project Information We are developing our own game IP (intellectual property) with the prospect of further scaling. The project is a cross-platform multiplayer game, which is planned to be launched on: iOS Android PC Consoles (prospectively) Game genre: Multiplayer Party Game Competitive Maze Runner Family Friendly Chaos Game Action Arcade Main mechanic: Players control insect characters.2. Current Project Status At this stage, we already have: a formed game concept an understanding of gameplay a defined project style AI-generated characters created through Midjourney At the first stage, we are working with one character. This is:FLY This is currently the main visual reference for the future universe of the game.3. Main Task We already have a generated character. The artist does NOT need to create a character from scratch. Main task: Take the existing AI-generated character (Fly) and translate it into a professional production-quality character concept for further game development. In simpler terms: Do not invent a new character. But professionally refine the existing one.4. Main Idea of the Character The project uses insects that often evoke disgust in real life. For example: fly cockroach wasp spider other insects Our creative task: Transform naturally unpleasant creatures into characters that evoke sympathy, emotional connection, and a desire to interact with them. We want to create characters that can potentially become: brand mascots the basis for merchandise plush toys collectible figurines We are building not just a game. We are building a future franchise.5. Main Reference We already have a ready AI-generated character:Fly (Will be provided to the artist) Important: Radical changes to the main style of the character are prohibited. The existing visual DNA must be preserved.6. Main Style Requirements (MOST IMPORTANT BLOCK)6.1 Full Fluffiness of the Character The character must have a large amount of fur. Reason: Fluffiness neutralizes the natural disgust evoked by the insect. We specifically want to create a creature that is unpleasant by nature but looks attractive at the same time. Fur is one of the fundamental design elements. Not allowed: realistic insect texture smooth chitinous shell excessive biological realism6.2 Large Expressive Eyes The eyes are one of the main elements of character. The eyes should be: large very expressive a bit crazy with a sense of chaos emotionally saturated The gaze should create a feeling: this character is a bit inadequate… but very charismatic6.3 Sticking Out Tongue A mandatory design element. The tongue should create a feeling of: foolishness memes chaos playfulness comedy The tongue is part of the recognizable style of the character.6.4 Slightly Pointed Teeth The character must have visible teeth. But: NOT horror. NOT a monster. NOT an aggressive snarl. The needed feeling: a bit dangerous a bit crazy fun chaos6.5 The Character Must Be Suitable for Toy Production This is a critically important point. When looking at the character, the thought should arise: I would like to have this as a plush toy. We consciously design characters so that they could potentially become: plush toys collectible figurines merchandise brand mascots6.6 The Character Must Have Controlled Madness It is necessary to create a feeling of: chaos energy unpredictability quirkiness memes But the character must remain attractive.7. What the Artist Needs to DoA. Cleanup of the Existing AI-generated Design It is necessary to remove: AI generation errors strange details incorrect anatomy unnatural elements illogical geometry symmetry issuesB. Complete Final Refinement of the Character A final production-ready version of the character must be created. The character should look as if it is already part of a AAA-level game.C. Character Turnaround Sheet The character needs to be shown in 4 views: Front View Side View 3/4 View Back View D. Expression Sheet At least 5 emotions need to be created. crazy laughing angry victory hyper excited E. Pose Sheet At least 5 poses need to be created. idle running attack ability activation victory pose F. Preparation for 3D Pipeline The design must be detailed enough to be handed over to a 3D Artist. It should logically show: fur legs eyes teeth tongue wings decorative elements small mechanical/stylistic details 8. The Final Result Must Be Suitable for 3D Modeling Rigging Animation Unity Production Pipeline Toy Creation Merchandise Production Future Franchise Scaling 9. What Specialist is Needed We are looking for a person with experience in: Game Art Character Concept Art Creature Design Stylized Character Design Production Pipeline Collectible Toy Design Experience with AI-generated art will be a big plus.10. When Applying, Show Be sure to attach: portfolio stylized characters creature design game art character sheets examples of work for the game industry 11. IMPORTANT We are NOT looking for: an illustrator logo designer casual designer generic digital artist We need specifically:Character Concept Artist / Game Artist who understands the game industry pipeline.12. What to Write in Response to the Project Please specify immediately: cost of work deadline examples of similar work experience in the game industry
Welcome! The company Adaptis needs to update graphic materials for A+ content on our website and on Amazon. We already have a fully prepared design for A+ content (cards, banners, infographics), but they depict a different shape of our product. We have changed the product design and now have its new 3D model. The main task is to create realistic renders of the new product shape and carefully "fit" them into the existing banners instead of the old shape. And immediately your cases
I run a custom candle business and am looking for a talented 3D designer / CAD modeler to help create functional and aesthetic custom details for our products. Specifically, I need a custom-fit wick holder (wick centering tool) designed to sit perfectly atop our unique, custom candle jars. The goal is to create a 3D model (STL/STEP format) that is fully optimized for 3D printing (FDM or SLA) so we can manufacture these tools for our production process.
It is necessary to prepare 3D models and animations for integration into Unity. Requirements: For each model, all animations must be included in one model file. Textures do not need to be embedded in the model — they will be connected separately in Unity. Infantryman: The weapon must be immediately in the character's hands. All necessary animations must be included in the model. Airfield and bomber: Separate models and separate animations are needed for the airfield and the bomber. For the bomber, only 2 animations need to be created: wounded; death. The movement of the bomber will be implemented through scripts, so no movement animation needs to be created. A separate model of a destroyed bomber without bones (rig) must also be provided. Ship and submarine: Animations should be done without the missile. The missile will be created and moved using scripts in the game. Cannon, APC, and tank: Animations need to be created for these models. If there are questions regarding a specific set of animations, we will agree separately. Helicopter: Animations need to be created: wounded; death. For movement, only the rotation of the blades needs to be animated. The movement of the helicopter itself does not need to be animated, as the movement will be implemented through scripts. Materials will be sent upon request to freelancers with experience.