Budget: 500 USD Deadline: 7 days
Look, there’s a nuance here - the format of $20 per document may only be suitable for small edits or simple templates. For a full game product specification, I would consider the work not by the number of pages, but by the depth of mechanics, economics, user scenarios, and development requirements.
Within the framework of $500, we can create a pilot block - 1-2 full documents or a basic requirements template for the development team. The timeline is around 5-7 days, if there are initial ideas, references, and an understanding of monetization.
I would simplify it - first, we take one mechanic or one game concept, break it down into a clear format for development, design, and product, after which we will see the real pace and cost of the subsequent documents. In such tasks, paper can handle anything, but the development team cannot later =)
> Questions
>> Is the document needed at the concept level, GDD, development specification, or specific mechanic specification?
>> Are there already references, economics, roles, metrics, and provider limitations, or does this also need to be gathered and structured?
> Similar cases to Ingello
>> https://business.ingello.com/fractal - similar in product decomposition, architecture, and turning a complex idea into a system
>> https://business.ingello.com/forma-bpm - similar in the logic of describing processes, roles, scenarios, and requirements for the team
Main profile of the team - https://systems-fl.ingello.com--