Good afternoon, I have 3 mobile games (coloring by numbers) on Unity 3D (version 2018.3.14f1) that have not been updated since 2018. They have not been published for several years now, as it is necessary to update the SDK version for the stores / for one application, the pricing plan needs to be changed, as the prices are inflated / the advertising SDK version needs to be replaced, etc. Additional bugs or new requirements from the stores for push notifications, in-app purchases, advertising, metadata, etc., may arise. In general, the applications have not been updated for a long time, and the stores have made them unpublished. I have ready Unity projects for each version of the application (separately for iOS, Android, and Amazon), as well as several comments in the documentation explaining what each part is responsible for. Accounts in the app store, Google Play, and Amazon store have existed for a long time (individual).
Brief about the applications:
- There is no server part, everything is on the client.
- There is no registration required.
- All push notifications are implemented locally (mainly depending on the installation time or last opened time).
- All subscriptions are implemented natively for each store (app store, Google Play, Amazon). The application has several subscription plans.
- Advertising was implemented through Applovin.
I am looking for a Unity developer who is ready to understand the projects, update everything that the stores require, and bring the applications to release.
As for the nuances: the work will need to be done on my device, we can use TeamViewer or any other tool, so there is no need to transfer the project to you. All necessary tools will need to be specified (Unity, Xcode, etc.). I am available at any time, and the device will be accessible when needed (Macbook).
Please write about your experience. Major advantages: experience with integrating subscriptions into games, working with advertising integration, working on other people's projects.