Unity Programming GTA similar game
226 USDI currently have a package with car controller, city, traffic and main character using Invector Third Person Controller.
Currently has Taxi tasks made, with radar etc.
I wanna do the next:
1. Mission handling
OBJECTIVES
- Destroy object
- Reach Point
- Kill character
(REACH POINT OR DRIVE TO will appear randomly from an array of Spawn list points).
2. Inventory system from character controller.
- Weapons shop
- Weapons use Pick etc
- Configure weapons and bullets.
3. Fight vs pedestrians
- Pedestrian will spawn with random weapon.
- If pedestrians took damage will enter on attack mode vs main character.
- Pedestrian damage system and die
- When pedestrian die it will left their weapon or money.
4. Emergency state with police stars like GTA and police will attack main character when it's on some range.
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