Unity developer for porting games to consoles
I am looking for a long-term Unity developer to port ready games to consoles.
Experience in porting games or working with console platforms will be a big plus, but is not a mandatory requirement. All necessary plugins and documentation will be provided for the work.
Tasks:
- adapting games for Nintendo Switch/PlayStation/Xbox
- setting up controls for gamepads
- fixing bugs and platform errors
- refining gameplay
Examples:
- https://docs.google.com/document/d/1bxhHLjUNDb9S9jc9OP7HivmiaA3LbTO8EXNKMx2ot2s/edit?tab=#t.0
- https://docs.google.com/document/d/1s_tTgepG12eOz9q-szKl0Om8s-KPdTETHnjPi1UTYRg/edit?tab=#t.0
- https://docs.google.com/document/d/1WV5Y0g4jiM8Z2vFRzmfGLKN7EUiiJhpR5BMaJYAwK4I/edit?tab=#t.0
Payment is per port. Deadlines and costs are discussed individually for each game.
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2 days91 USD
1486 4 0 2 days91 USDGood afternoon. I have been developing games in Unity for the last 7 years (before that, I was a web developer for another 8 years), I have no experience in porting, but I am ready to learn.
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7 days91 USD7 days91 USD
To successfully port your games to Nintendo Switch, PlayStation, and Xbox, it is essential to first redesign the input architecture for gamepads, optimize resource consumption, and eliminate critical platform-specific bugs. It is also important to check compliance with the console manufacturers' guidelines (TRC/TCR) to ensure the project passes certification successfully.
In my work, I use the Unity Input System for flexible control configuration. To give you an idea, here is a rough outline of my approach for initializing the controller when the game starts:
void SetupGamepadInput() {
var gamepad = Gamepad.current;
if (gamepad != null) BindGamepad(gamepad);
}
When porting, I also focus on performance profiling and reducing memory usage.
Show me the source code of the first game, and I will be able to provide exact timelines and costs for adapting it for Switch.
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5 days91 USD
1510 10 0 5 days91 USDGood day! We have experience porting Unity projects to console platforms, including optimization for specific SDK requirements and working with controllers. We achieve this through deep customization of build pipelines and adaptation of graphical settings to the hardware. We are ready to discuss the details of long-term collaboration and the technical specifics of your projects.
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бюджет 80 євро - то за 1 годину рейт?
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