Budget: 10000 UAH Deadline: 7 days
Good day, write to me in private, we will discuss the possibility of cooperation. I will complete everything as quickly and efficiently as possible.
We are looking for a Unity Game Developer to work on a mobile game that is already published.
The project is live, in active development, with the prospect of long-term collaboration.
🔗 You can view the current version of the game at the link: https://play.google.com/store/apps/details?id=com.hundredducks.cozypacking
Project: mobile game (Unity, Android)
Status: game published on Google Play
Ads: interstitial + rewarded already connected
Localization: Localization Table
No backend
Connect Google Play In-App Updates.
Check for updates at game startup.
Use the standard Google Play flow.
Connect Firebase Remote Config.
Move all game configs (≈8–10) to Remote Config.
Configs should have default values in the build.
Used for balance and ads (timings, limits, etc.).
There is a restart day button in the game.
Replace the text and icon of the SKIP button.
On click, launch rewarded ads.
After successful viewing — restart the game day.
All popup texts should be stored in the Localization Table.
Add a No Ads button.
On click:
show confirmation popup
launch rewarded ads
After receiving the reward:
disable interstitial ads for a time from config
Time value (X minutes) should be taken from Remote Config.
All texts — through the Localization Table.
At the beginning of the game day, check: whether all available levels/days have been completed.
If so:
show content completion popup
Rate the game button ⭐ → open the game page on Google Play
Popup text — from the Localization Table.
When entering the Shop location, show a popup if a new sticker is unlocked.
Continue button → open the shop.
Text — through the Localization Table.
Launch: the player first confirms the dialog about the new sticker.
After confirmation, automatically open the shop.
Show hints (hand) for steps:
Upgrade tab
BUY button for the new sticker
BUY tab
BUY button for selecting quantity
The tutorial is shown once (flag in saves).
Currently:
sprite import → prefab → collider → settings file.
Needed:
Maximize the simplification of the process.
Ideally — adding a new item in 1–2 actions.
Minimize manual setup.
Connect push notifications (Firebase solution).
Implement basic notifications (return to game, progress reminders).
Store message texts in the Localization Table.
Ability to easily manage/disable notifications.
It is impossible to play the game without an internet connection.
Add a popup that appears if:
the player has the network turned off
or there is no internet connection
The popup blocks gameplay until the network appears.
The ability to play in offline mode is controlled by config (Firebase Remote Config).
Popup text — through the Localization Table.
Please pay special attention to point 7 (Optimization of item import).
Preference in choosing a developer will be given to those who can offer and implement a convenient solution for automating this process (Editor tools, prefab/config generation, minimum manual actions).
The project is live. After completing the current tasks, long-term collaboration is planned, including:
adding new game mechanics;
updating UI;
developing the generation of game day orders "on the fly";
working with a large number of configs, conditions, and checks.
We are looking for a developer not for a one-time task, but for the further development of the project.
Budget: 10000 UAH Deadline: 7 days
Good day, write to me in private, we will discuss the possibility of cooperation. I will complete everything as quickly and efficiently as possible.
Budget: 9000 UAH Deadline: 10 days
Good day
I am a game developer on Unity, I have commercial experience and several projects that are currently supported and already published in the Play Market.
Having reviewed your technical assignment, I can say that the work is not difficult for me — I have already worked with all the mentioned mechanics and tools before.
I would be happy to discuss the project details and start collaboration :)
Budget: 5000 UAH Deadline: 1 day
Good day, we can discuss the details of the work. I already have completed cases with such scenarios.
Budget: 15000 UAH Deadline: 15 days
Good day.
I have 7 years of experience in game development on Unity, yelaex - profile on Google Play, all games there were made exclusively by me: from the beginning to the final release.
Regarding point 7 - items can generally be added through a web interface. This takes longer to implement - but in the end, all items will be on a remote server, or even in Firebase. If it is still better inside the editor - then we need to see how you are currently storing these items.
Budget: 10000 UAH Deadline: 10 days
Hello. I am an experienced Unity developer, holding the position of Team Lead at a local game studio. I can easily help you with the project. Message me privately - we will discuss the details.
Web Programming 9 proposals 30 July
15 proposals 20 July
8 proposals 20 July