Budget: 10000 UAH Deadline: 7 days
Good day, write to me in private, we will discuss the possibility of cooperation. I will complete everything as quickly and efficiently as possible.
We are looking for a Unity Game Developer to work on a mobile game that is already published.
The project is live, in active development, with the prospect of long-term collaboration.
🔗 You can view the current version of the game at the link: https://play.google.com/store/apps/details?id=com.hundredducks.cozypacking
Project: mobile game (Unity, Android)
Status: game published on Google Play
Ads: interstitial + rewarded already connected
Localization: Localization Table
No backend
Connect Google Play In-App Updates.
Check for updates at game startup.
Use the standard Google Play flow.
Connect Firebase Remote Config.
Move all game configs (≈8–10) to Remote Config.
Configs should have default values in the build.
Used for balance and ads (timings, limits, etc.).
There is a restart day button in the game.
Replace the text and icon of the SKIP button.
On click, launch rewarded ads.
After successful viewing — restart the game day.
All popup texts should be stored in the Localization Table.
Add a No Ads button.
On click:
show confirmation popup
launch rewarded ads
After receiving the reward:
disable interstitial ads for a time from config
Time value (X minutes) should be taken from Remote Config.
All texts — through the Localization Table.
At the beginning of the game day, check: whether all available levels/days have been completed.
If so:
show content completion popup
Rate the game button ⭐ → open the game page on Google Play
Popup text — from the Localization Table.
When entering the Shop location, show a popup if a new sticker is unlocked.
Continue button → open the shop.
Text — through the Localization Table.
Launch: the player first confirms the dialog about the new sticker.
After confirmation, automatically open the shop.
Show hints (hand) for steps:
Upgrade tab
BUY button for the new sticker
BUY tab
BUY button for selecting quantity
The tutorial is shown once (flag in saves).
Currently:
sprite import → prefab → collider → settings file.
Needed:
Maximize the simplification of the process.
Ideally — adding a new item in 1–2 actions.
Minimize manual setup.
Connect push notifications (Firebase solution).
Implement basic notifications (return to game, progress reminders).
Store message texts in the Localization Table.
Ability to easily manage/disable notifications.
It is impossible to play the game without an internet connection.
Add a popup that appears if:
the player has the network turned off
or there is no internet connection
The popup blocks gameplay until the network appears.
The ability to play in offline mode is controlled by config (Firebase Remote Config).
Popup text — through the Localization Table.
Please pay special attention to point 7 (Optimization of item import).
Preference in choosing a developer will be given to those who can offer and implement a convenient solution for automating this process (Editor tools, prefab/config generation, minimum manual actions).
The project is live. After completing the current tasks, long-term collaboration is planned, including:
adding new game mechanics;
updating UI;
developing the generation of game day orders "on the fly";
working with a large number of configs, conditions, and checks.
We are looking for a developer not for a one-time task, but for the further development of the project.
Budget: 10000 UAH Deadline: 7 days
Good day, write to me in private, we will discuss the possibility of cooperation. I will complete everything as quickly and efficiently as possible.
Budget: 9000 UAH Deadline: 10 days
Good day
I am a game developer on Unity, I have commercial experience and several projects that are currently supported and already published in the Play Market.
Having reviewed your technical assignment, I can say that the work is not difficult for me — I have already worked with all the mentioned mechanics and tools before.
I would be happy to discuss the project details and start collaboration :)
Budget: 5000 UAH Deadline: 1 day
Good day, we can discuss the details of the work. I already have completed cases with such scenarios.
Budget: 15000 UAH Deadline: 15 days
Good day.
I have 7 years of experience in game development on Unity, yelaex - profile on Google Play, all games there were made exclusively by me: from the beginning to the final release.
Regarding point 7 - items can generally be added through a web interface. This takes longer to implement - but in the end, all items will be on a remote server, or even in Firebase. If it is still better inside the editor - then we need to see how you are currently storing these items.
Budget: 10000 UAH Deadline: 10 days
Hello. I am an experienced Unity developer, holding the position of Team Lead at a local game studio. I can easily help you with the project. Message me privately - we will discuss the details.
I need to create a template texture in Photoshop. I will send you the texture itself, and I have an example of how I would like the template to look.
: We are looking for a 3D artist / AI video maker for an innovative AI-EdTech project (Radaastreya)Description: We are creating a large-scale media franchise and concept of an empathetic next-generation AI robot for teenagers — RADAASTREYA. The image is of a wise and bright 7-year-old girl, embodying divine wisdom and the "golden principle of AI" ("Every gentle touch is a new neural connection").Tasks (can be tailored to a specific specialist): Create/refine a high-quality 3D model of the girl-robot based on existing concept art. Generate short (10 seconds) photorealistic AI videos based on ready prompts, showing the interaction between the robot and teenagers.Who we are looking for: A creator with a strong portfolio in the fields of cyberpunk, futurism, or light fantasy. We value depth, the play of light, and emotions. We look forward to your portfolios and price range for short videos/models!
I need help connecting a clicker to my module, I will explain everything in private messages I need a programmer based on LUA for the game DCS World
Game Designer for a mobile game We are looking for a game designer for a game that is already published for further development. The game is available at the link: https://play.google.com/store/apps/details?id=com.hundredducks.cozypackingGeneral information Project type: mobile game (order packing simulator), casual game for relaxationPlatform: Unity, AndroidCurrent style: 2.5D flat The game already has basic monetization implemented through ads, rewarded ads, and IAP (premium mode) Task for the game designerDevelop the system of energy, soft currency, and crystals, as well as propose monetization mechanics for the game.Requirements:Think through energy logic of consumption and recovery; limits, ways to replenish; impact on the pace of progression; scenarios for replenishment through ads / crystals / real money.Think through the economy of three resources energy; soft currency; crystals.For each resource describe: sources of acquisition; main points of expenditure; balance at early / mid / late stages; interconnection between resources.Propose monetization purchases of crystals; purchases / replenishment of energy; starter packs, offers, limited-time offers; other relevant monetization mechanics.Add mechanics for rewarded ads Need to propose places where rewarded ads will be appropriate and describe: what the player watches the ad for; what reward they receive (energy, soft currency, crystals, boosters, etc.); limits, cooldown, and impact on balance.Make the balance such that there is an incentive for monetization purchases of crystals; replenishment of energy; viewing rewarded ads; purchasing offers.Expected result:described logic of systems energy, soft currency, and crystals;list and description of monetization mechanics;separate list of rewarded ads mechanics with explanation of where and why they work;balance tables / formulas / key parameters of the economy for the three resources;recommendations on points of monetization in the core loop and meta loop of the game. After clarifying the details, we can agree on the final scope of work, deadlines, and cost in private correspondence.
Project Description It is necessary to develop and implement a fully ready quest branch for the mod Industrial Upgrade in Minecraft 1.12.2. As an example of structure, use existing quest trees like Forestry (see examples), where the player gradually progresses from basic mechanisms to high-level technologies.What Needs to Be Done1. Create a Complete Quest Tree A logical path of player development through the entire Industrial Upgrade mod must be built: Basic mechanisms. Energy generation. Resource processing. Equipment upgrades. Automation. Energy networks. Solar panels. Energy storage. Advanced mechanisms. Endgame content of the mod. Quests must be interconnected with arrows and dependencies as in classic quest trees.2. Write Descriptions for Each Quest For each task, a clear description in Ukrainian must be created. Example: A solar panel is one of the simplest ways to obtain energy. It generates energy during the day without resource costs after installation. Create your first solar panel and start developing your own energy system. The description should explain: What the item or mechanism is for. What advantages it provides. Why it is worth creating. How it will help in further progression.3. Add Rewards A reward must be selected for each quest. For example: Resources; Components; Wires; Batteries; Chips; Upgrades; Tools; Other useful items. Rewards should be balanced and help the player in further development.4. Ukrainian Localization All elements must be in Ukrainian: Quest titles; Descriptions; Categories; Messages; Rewards. Machine translation or a mix of languages is not allowed.5. Manual Creation of Quests Important: Quests must be created manually through the quest editor, not through mass generation or scripts. The mod in the pack reacts unstably to configuration edits and automatic changes, so manual setup of each quest and checking its functionality is required.What I Provide A ready Minecraft 1.12.2 pack. The Industrial Upgrade mod. Examples of quest design. Access to a test pack if needed.What Needs to Be Achieved A fully ready quest branch for Industrial Upgrade. A logical development structure from start to endgame. All quests in Ukrainian. Written descriptions for each quest. Configured rewards. A fully integrated system into the pack. Functionality check of all quests after installation.Advantages Experience with Better Questing, FTB Quests, or similar quest systems. Experience creating quests for technical packs in Minecraft 1.12.2. Understanding of Industrial Upgrade, IndustrialCraft 2, and technical mods.