Unreal Engine 5.4 | Replication
Main information about the project:
Engine: Unreal engine 5.4
Code used: Blueprint
Task description:
1. Replication of Link Anim Class Layers under Net Mode: Client, Listen Server, Standalone.
It is necessary to set up correct replication of Link Anim Class Layers for network modes Client and Listen Server, Standalone in a game developed on Unreal Engine. It is required to ensure synchronization of animations between the client and the server so that all animation changes occurring on the server are reflected on the client side.
Result:
- Animation layers must replicate correctly between clients and the server in Client, Listen Server, Standalone modes.
- No delays or desynchronization between the client and the server when playing animations.
2. Fix the camera bug during vaulting
Task description:
During the execution of the vaulting animation (climbing over objects), there is a bug with the positioning or movement of the camera. It is necessary to analyze the cause of the problem and fix it.
Expected result:
- Smooth camera movement during vaulting without jerks or incorrect positioning.
- The camera should remain in the correct position relative to the player throughout the vaulting process.
For additional information, please contact.
-
360 Good day! I am ready to take on your project, let's discuss the details of the work?
-
313 3 1 Hello!
I am ready to take on your project. I have experience working with Unreal Engine, particularly with Blueprint, and I can help set up the replication of Link Anim Class Layers for different network modes. I can also resolve the camera issue during the vaulting animation.
To get started, I need:
- Access to the project or an example where the mentioned issues occur.
- Details about the specifics of the animations and camera to understand the exact cause of the bug.
Let me know if there are any additional questions or nuances! 😊