The Unreal Engine 5. The Simple Shooter
15 .Add types of objects according to the designated graphic environment: ● immovable objects- obstacles which the character must pass; ● objects that the character can move over the scene; ● objects that the character can choose (a pharmacy and a bag with patterns).16 is.Create a NPC enemy using a template different from the programmed enemy realised in the No3 laboratory work.17 .Program behavior for the enemy NPC using the means of artificial intelligence: ● search for the main character on the scene; ● damage to the main character in case of his presence in the radio of the enemy NPC weapons; ● avoid the involvement of the main character's patterns.18thCreate an animation of the recharge of weapons for the main character (leaving the weapons down before recharge, putting the bullets, lifting the weapons into the output position).19 .Create an animation of running, walking, viewing and shooting for the enemy NPC (the enemy must walk, run on the scene, periodically stopping and looking for the main character, while his weapons must be leaving down in the hand; when the main character is located and approached to him on the radius of the performance of the shot - the enemy must raise the weapon and take it into two hands; when leaving the main character the enemy must again leaving the weapon).20 .Create an animation for the objects of the scene (water movement in the river, climbing waves of trees, bird flight, etc.)
Applications 6
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Тут вимагається найпростіша реалізація шутера. Це стандартне виконання.
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