Budget: 10000 UAH Deadline: 5 days
Good day! I can create such a video for you. Behance
Budget: 10000 UAH Deadline: 5 days
Good day! I can create such a video for you. Behance
Budget: 8000 UAH Deadline: 20 days
Good day. I can complete the task.
Contact me.
Animation examples - https://www.artstation.com/artwork/blwGqv
Budget: 9000 UAH Deadline: 7 days
Hello Yaroslav!
I will create high-quality 3D animation and model necessary scenes.
It is necessary to specify the plot of the animation, so I am indicating an approximate price for a 30-second video.
Budget: 10000 UAH Deadline: 7 days
Good evening!
I am ready to start working on your order in the nearest hour.
I have experience in creating similar videos, as well as in VFX and CGI.
I can show examples of my work in private messages.
If the model is not ready yet, I can start working on creating scenes with blocking.
Thank you for your attention, looking forward to a fruitful cooperation!
Budget: 1000 UAH Deadline: 1 day
Good evening, I can complete your order in a short time in the required format.
Budget: 12000 UAH Deadline: 14 days
Good day, my name is Alexey. I am a full-cycle 3D artist. I will create a render of your glasses for you. To accurately determine the price, it would be good to understand all the details of the videos you have, what needs to be done, etc. I animate cameras and objects, create dynamic light sources, and make cool glass materials. I will create a cool render for you in Unreal Engine 5.3.
Portfolio:
https://fixedfoxes1.artstation.com/
Budget: 15000 UAH Deadline: 14 days
Good day.
I have great experience in this field.
I will complete the task at a high level.
My portfolio: Behance
Budget: 17000 UAH Deadline: 12 days
Good day.
Regarding the project.
If there is a ready model (it is expected that the quality will be available to the required level of visualization), the cost can be from 15-17 thousand UAH. A lot will depend on additional modeling and saturation with the necessary level of detail. Behance
Budget: 10000 UAH Deadline: 7 days
I will create such animation, quickly and qualitatively, portfolio on the page
Budget: 13000 UAH Deadline: 14 days
Hello. Portfolio on the page. I have over two years of experience working in 3D. Currently working on 3D Product Animation, your task completely intersects with my work vector.
I can send more examples of what I am currently working on in personal messages.
Contact me, I will do it qualitatively and taking into account all the wishes.
Budget: 1000 UAH Deadline: 1 day
I will create such a visualization animated video quickly and qualitatively.
Cost is negotiable.
https://www.youtube.com/watch?v=zIpd2BGr-x4
https://www.youtube.com/watch?v=odAZWSNaFp4
https://www.youtube.com/watch?v=v0bSwpGrB5c
https://www.youtube.com/watch?v=EJY6xoHYLSE
https://www.youtube.com/watch?v=VLjMcIROYxQ
https://www.youtube.com/watch?v=lP-xQ4UHrss
Rich experience. Many similar works.
My works
YouTube.com/KirillPoezdnik/ (more than 120 works) Behance (Graphics, 3D)
Animations (more than 60 works)
https://www.youtube.com/watch?v=nUjDopCdxB0&list=PL-FBcLuDywP5ugu8mos1Eu7Xx6zeq1qJH
3D
https://www.youtube.com/watch?v=ly1EMYFV01w&list=PL-FBcLuDywP7LfXLypsYAjwUjlSHAAwjm
Presentations (more than 70 works)
https://www.youtube.com/watch?v=JKMZpKcCj84&list=PL-FBcLuDywP5EgY2-yEjMuspfBxcrXdM4
Shorts
YouTube.com/KirillPoezdnik/shorts/
Please write a reply.
Budget: 15000 UAH Deadline: 5 days
My portfolio Behance
Ready to discuss details...
Доброго дня. У якому фортматі/вигляді будуть моделі? І у якому вигляді треба надати готовий результат? Відео чи аніматик з файлом 3д?
Моделей немає готових, тому і виконавець по ідеї робитиме їх так як вважає за потрібне.
А як результат мають бути анімовані сцени у відео форматі (.mov)
напишіть реальну орієнтовну ціну за створення лише анімації, *без розробки 3D моделі -- а навіщо обирати категорію створення 3д-моделей, якщо це не потрібно, і НЕ обирати категорію анімація, коли вона потрібна? 🤦
То підкажіть адекватно, що є інші більш підходящі категорії, а не пишіть так, ніби кожен має знати всі категорії фрілансханту. 🤦♂️
їх не потрібно знати. за 3 роки вже можна було б список продивитися - це ж не вірші вчити 🙂
вам потрібна лише анімація (без створення моделей), так?
І створення моделі теж потрібно. Просто хочу зорієнтуватись на виконавцю який підійде саме по анімації та її ціні/якості. І якщо по цьому підійде, то і на створенні моделі думаю зійдемось)
Насправді залежить від анімації, яку ви хочете побачити. Якщо ви хочете, щоб було показано, як 3Д модель окулярів збирається з деталей - це одна ціна. Якщо ж такий shot не потрібний - це економить час і полегшує роботу над деталями. Самі окуляри створити не проблематично.
Доброго вечора!
А у вас є вже приблизне розуміння розкадровки? Які саме деталі й рухи ви хотіли б бачити у фінальному відео? Також, ви казали назвати ціну виключно за анімацію, чи включає це ціну на освітлення й фони? Чи тільки анімація продукту й камер?
Наразі можу лише зорієнтувати, що кадри будуть схожі до прикладів. Ціну за анімацію це мав на увазі загалом повністю готові сцени, зроблені у форматі відео (.mov). (Для подальшого включення їх у головне відео з відзнятими вживу кадрами)
I want to create a project with Ukrainian cities Kyiv and Dnipro that includes homes, businesses, a donation menu, cases, etc.
TECHNICAL TASKLooking for a Character Concept Artist / Game ArtistRefinement of an existing AI-generated character for a video game1. Project Information We are developing our own game IP (intellectual property) with the prospect of further scaling. The project is a cross-platform multiplayer game, which is planned to be launched on: iOS Android PC Consoles (prospectively) Game genre: Multiplayer Party Game Competitive Maze Runner Family Friendly Chaos Game Action Arcade Main mechanics: Players control insect characters.2. Current Project Status At this stage, we already have: a formed game concept an understanding of gameplay a developed project style AI-generated characters created through Midjourney At the first stage, we are working with one character. This is:FLY This is currently the main visual reference for the future universe of the game.3. Main Task We already have a generated character. The artist does NOT need to create a character from scratch. Main task: Take the existing AI-generated character (Fly) and translate it into a professional production-quality character concept for further game development. In simpler terms: Do not come up with a new character. Instead, professionally refine the existing one.4. Main Idea of the Character The project uses insects that often evoke disgust in real life. For example: fly cockroach wasp spider other insects Our creative task: Transform naturally unpleasant creatures into characters that evoke sympathy, emotional connection, and a desire to interact with them. We want to create characters that can potentially become: brand mascots the basis for merchandise plush toys collectible figurines We are not just building a game. We are building a future franchise.5. Main Reference We already have a ready AI-generated character:Fly (Will be provided to the artist) Important: Radical changes to the main style of the character are prohibited. The existing visual DNA must be preserved.6. Main Style Requirements (MOST IMPORTANT BLOCK)6.1 Full Fluffiness of the Character The character must have a large amount of fur. Reason: Fluffiness neutralizes the natural disgust evoked by the insect. We specifically want to create a creature that is unpleasant by nature but looks attractive at the same time. Fur is one of the fundamental design elements. Not allowed: realistic insect texture smooth chitinous shell excessive biological realism6.2 Large Expressive Eyes The eyes are one of the main elements of character. The eyes should be: large very expressive a bit crazy with a sense of chaos emotionally saturated The gaze should create a feeling: this character is a bit inadequate… but very charismatic6.3 Sticking Out Tongue A mandatory design element. The tongue should create a feeling of: foolishness memes chaos playfulness comedy The tongue is part of the recognizable style of the character.6.4 Slightly Pointed Teeth The character must have visible teeth. But: NOT horror. NOT a monster. NOT an aggressive snarl. The feeling needed: a bit dangerous a bit crazy fun chaos6.5 The Character Must Be Suitable for Toy Production This is a critically important point. When looking at the character, the thought should arise: I would like to have this as a plush toy. We consciously design characters so that they can potentially become: plush toys collectible figurines merchandise brand mascots6.6 The Character Must Have Controlled Madness It is necessary to create a feeling of: chaos energy unpredictability quirkiness memes But the character must remain attractive.7. What the Artist Needs to DoA. Cleanup of the Existing AI-generated Design It is necessary to remove: AI generation errors strange details incorrect anatomy unnatural elements illogical geometry symmetry issuesB. Complete Final Refinement of the Character A final production-ready version of the character must be created. The character should look as if it is already part of a AAA-level game.C. Character Turnaround Sheet The character needs to be shown in 4 angles: Front View Side View 3/4 View Back View D. Expression Sheet At least 5 emotions need to be created. crazy laughing angry victory hyper excited E. Pose Sheet At least 5 poses need to be created. idle running attack ability activation victory pose F. Preparation for 3D Pipeline The design must be detailed enough to be handed over to a 3D Artist. It is necessary to logically show: fur legs eyes teeth tongue wings decorative elements small mechanical/stylistic details 8. The Final Result Must Be Suitable for 3D Modeling Rigging Animation Unity Production Pipeline Toy Creation Merchandise Production Future Franchise Scaling 9. What Specialist is Needed We are looking for a person with experience in: Game Art Character Concept Art Creature Design Stylized Character Design Production Pipeline Collectible Toy Design Experience with AI-generated art will be a big plus.10. When Applying, Show Be sure to attach: portfolio stylized characters creature design game art character sheets examples of work for the game industry 11. IMPORTANT We are NOT looking for: an illustrator a logo artist a casual designer a generic digital artist We need specifically:Character Concept Artist / Game Artist who understands the game industry pipeline.12. What to Write in Response to the Project Please immediately indicate: work cost completion time examples of similar work experience in the game industry
A person is needed who can work with 3D animation. Task: recreate a 3D image on a face of a similar nature and then overlay this on "Before" and "After," as a result of transformation after the procedure. Important: to do it manually (NOT AI), own idea and interpretation.
1. General GoalCreate a dynamic interface element based on the provided template, consisting of three angles of a cup (Front cup, Back view, Side view). When clicking on any print option, the image must change simultaneously and synchronously on all three cups considering the angle, volume, light, and shadows for each position. 2. Output File Requirements (For Designer / PSD Template)The basic layout must be prepared in PSD format. To automate and facilitate print replacements, the structure should be based on linked smart objects (Linked / Duplicated Smart Objects).Main requirement for PSD architecture: The layout must have one master smart object with the print layout. The designer duplicates it for three angles, but applies individual transformations to each duplicate: For the front cup: Print deformation at the center (Transform -> Warp or Cylinder). For the back view: Texture shift (showing the reverse side of the layout) + cylinder deformation. For the side view (near the handle): Texture shift to the edge + stronger perspective compression closer to the handle.Layer structure for each of the 3 angles: Group "Shadows & Highlights" (Top layer of the angle): Individual for each angle. Highlights: Layer with glossy reflections. Mode: Screen or Linear Dodge. Shadows: Layer with a gradient that defines the cylindrical volume. Mode: Multiply. Layer "YOUR PRINT" (Duplicated Smart Object): Has individual deformation and shift settings for the specific angle. Layer "Cup Base" (Base of the cup): Body, handle, and inner part at their angle. Layer "Global Shadow": Shadow on the surface under each cup.Note for the designer: When saving a new design inside the master smart object, the print must automatically and correctly update on all three angles of the cup in PSD. 4. Behavior Logic and Animation
Quality visualization of an apartment is needed, 3d max, corona render, according to the technical specifications, with an area of 170 m2, in a modern style, deadline - 1 month, cost 6$/m2.