Change of animations in the Unreal Engine project
Only for Unreal Engine
Task Description:
You need to set up character animations in an existing Unreal Engine 5.4 project. All necessary animations will be provided and are located in the project. The setup must be done in Animation Blueprint ABP_ItemAnimLayersBase.
Task Execution Requirements:
1. Character Animation States:
You need to set up the following character states:
1.1. Character Standing Positions:
- Player without weapon (Idle/Walk/Run) — unarmed stance, movements in standing position
- Player with weapon (AIM) — aiming animation
- Player with weapon (Relax) — relaxed stance with weapon
1.2. Crouching Positions:
- Player crouching without weapon (Crouch Idle/Walk/Run) — unarmed stance, movements while crouching
- Player crouching with weapon (AIM) — aiming in crouched position
- Player crouching with weapon (Relax) — relaxed stance with weapon while crouching
1.3. Character Jumps:
- Jump without weapon (Jump Start, Jump Loop, Jump End)
- Jump with weapon (AIM)
- Jump with weapon (Relax)
Technical Execution Requirements:
- Use Animation Layers in
ABP_ItemAnimLayersBase. - Set up appropriate animation transitions and blends between animations.
- Ensure that animations work correctly both in the editor and in the game.
- Provide smooth transitions between states.
What Will Be Provided:
- All necessary animations.
- A project with the basic character structure and Animation Blueprint
ABP_ItemAnimLayersBase.
Additional Information:
Please specify the deadlines and preliminary cost of the work. If additional details or access to the project are needed, please reach out.
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