Environment Scene
A gaming scene in the fantasy genre, created as a complete environment for real-time projects.
The project has a full pipeline:
– blocking and composition of the scene
– modeling of architecture and props
– UV unwrapping
– PBR texturing
– lighting and assembly of the scene in Unreal Engine
The project is focused on atmosphere, readable architecture, and optimization for the game engine.
It serves as an example of environment art and working with the mood of the scene.
The project has a full pipeline:
– blocking and composition of the scene
– modeling of architecture and props
– UV unwrapping
– PBR texturing
– lighting and assembly of the scene in Unreal Engine
The project is focused on atmosphere, readable architecture, and optimization for the game engine.
It serves as an example of environment art and working with the mood of the scene.