Flowers of Darkness

C#
Job 7 of 8
A game shooter based on the Unity engine developed from zero. Modeling of objects: Autodesk 3DsMax, Maya, Revit. Audio layout: Adobe Audition, FL Studio. Universal patterns, so there is the possibility of their implementation in various projects, as the game is in the alpha version.
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  • Last project: 5 years back
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