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The gameplay combines base defense in real-time mode, automatic shooting mechanics, wave progression, and a card-based upgrade system.

Our team created the core game systems in Unity, including enemy wave logic, character behavior, UI integration, and performance optimization for mid-range devices. We also provided client support in balancing the gameplay and developing the monetization model.

The production team included a Unity developer, a technical artist, and a producer, who worked in synchronization with the client's vision to ensure a fast, clear, and scalable project implementation.
Work details
Budget 5000 USD
Added 3 June 2025
146 views
Freelancer
Ivan Pavliv
Ukraine Dnepr
No reviews

Available for hire Available for hire
On the service 1 year