2D mobile survival game among zombies
The gameplay combines base defense in real-time mode, automatic shooting mechanics, wave progression, and a card-based upgrade system.
Our team created the core game systems in Unity, including enemy wave logic, character behavior, UI integration, and performance optimization for mid-range devices. We also provided client support in balancing the gameplay and developing the monetization model.
The production team included a Unity developer, a technical artist, and a producer, who worked in synchronization with the client's vision to ensure a fast, clear, and scalable project implementation.
Our team created the core game systems in Unity, including enemy wave logic, character behavior, UI integration, and performance optimization for mid-range devices. We also provided client support in balancing the gameplay and developing the monetization model.
The production team included a Unity developer, a technical artist, and a producer, who worked in synchronization with the client's vision to ensure a fast, clear, and scalable project implementation.