OxideOld
Role in the project: Key Unity Developer
Created a multiplayer online game on the Unity engine using the Mirror framework to implement stable, optimized, and responsive multiplayer. Paid great attention to product security: implemented multi-layered protection of the source code against decompilation, reverse engineering, and modifications.
Implemented functionality and key subsystems:
* Inventory system: developed a flexible architecture for storing, moving, and interacting with items.
* Crafting system: created recipes, resource gathering, and manufacturing of game objects.
* PvP system: synchronization of combat mechanics, hit registration, and damage processing over the network.
* Building system: implemented modular construction of buildings with grid snapping and network validation.
* Item learning system: developed a technology tree (blueprints/recipes) for player progression.
* Additional game mechanics: integration of auxiliary systems (maintaining balance of character attributes, interaction with the environment, optimization of UI/UX).
Created a multiplayer online game on the Unity engine using the Mirror framework to implement stable, optimized, and responsive multiplayer. Paid great attention to product security: implemented multi-layered protection of the source code against decompilation, reverse engineering, and modifications.
Implemented functionality and key subsystems:
* Inventory system: developed a flexible architecture for storing, moving, and interacting with items.
* Crafting system: created recipes, resource gathering, and manufacturing of game objects.
* PvP system: synchronization of combat mechanics, hit registration, and damage processing over the network.
* Building system: implemented modular construction of buildings with grid snapping and network validation.
* Item learning system: developed a technology tree (blueprints/recipes) for player progression.
* Additional game mechanics: integration of auxiliary systems (maintaining balance of character attributes, interaction with the environment, optimization of UI/UX).