Stylized Character Design & 2D Spine Animation for Game Producti
I worked on preparing and animating stylized game characters for integration into Unity.
My responsibilities included breaking down the original artwork into animation-ready parts, building clean and production-ready rigs in Spine 2D, and setting up bones, hierarchies, and deform systems.
I created animations with proper weight, readability, and secondary motion. All characters were optimized for real-time performance and exported specifically for Unity integration.
The final result was a set of game-ready animated characters fully prepared for implementation in a Unity-based project.
#2dAnimation #Unity #Animation #characteranimation #gameart
My responsibilities included breaking down the original artwork into animation-ready parts, building clean and production-ready rigs in Spine 2D, and setting up bones, hierarchies, and deform systems.
I created animations with proper weight, readability, and secondary motion. All characters were optimized for real-time performance and exported specifically for Unity integration.
The final result was a set of game-ready animated characters fully prepared for implementation in a Unity-based project.
#2dAnimation #Unity #Animation #characteranimation #gameart