Daria Osypchuk
Rating
Skills and abilities
Programming
Design & art
Outsourcing & consulting
Writing
Portfolio
- All works 64
- Banners 3
- Interface Design (UI/UX) 21
- Print Design 2
- Corporate Style 5
- Illustrations & Drawings 6
- Interior Design 1
- Packaging and label design 3
- Artwork 10
- Infographics 2
- AI Art 1
- Clothing design 1
-
Аналитика. Заработок на Pinterest
BannersЗадача
Я взяла популярную тему заработка через Pinterest и решила посмотреть на неё не как на рекламный баннер, а как на систему.
… Проблема большинства подобных макетов в том, что они сразу показывают результат и обещания дохода, но не объясняют, как это работает.
Моя идея
Мне хотелось показать сам путь.
Как контент попадает в Pinterest, привлекает внимание аудитории, превращается в трафик и приводит к результату.
Как я решала задачу
Я выстроила композицию как визуальную воронку.
Верхняя часть показывает разные типы контента и ниши, которые могут работать через Pinterest.
Затем взгляд переходит к аналитике, SEO и инструментам продвижения.
Дальше весь поток собирается в центральную точку — PIN, после чего превращается в клики, трафик и конверсии.
Внизу находится финальный результат — аналитика и рабочий дашборд.
Итог
Вместо очередного баннера про «лёгкие деньги» получилась визуальная история, которая показывает не обещание результата, а механизм его достижения
-
Pinterest
BannersКонцепт рекламного макета для Pinterest
Задача
… Большинство материалов о продвижении в Pinterest строятся вокруг графиков, иконок и шаблонных маркетинговых элементов. Такие решения передают информацию, но редко объясняют саму ценность платформы для бизнеса.
Целью проекта было показать не набор функций Pinterest, а путь пользователя от создания контента до получения клиента и продажи.
Решение
Вместо традиционной инфографики я построила композицию как визуальную историю.
В основе макета лежит понятная последовательность:
Контент → Pinterest → Клиент → Покупка
Для этого были использованы реальные категории контента, элементы рабочего процесса и визуальные маркеры результата: заказ, новый подписчик, заметки и пометки автора.
Подход
- Заменила шаблонные иконки реальными изображениями контента.
- Использовала многослойную композицию, создающую ощущение рабочего пространства.
- Добавила рукописные пометки и стикеры, чтобы подчеркнуть участие человека в процессе.
- Сделала акцент на результате работы, а не на абстрактной аналитике.
- Построила макет по принципам визуального сторителлинга, где каждый элемент поддерживает основную идею.
Результат
Финальная концепция воспринимается не как очередная маркетинговая инфографика, а как реальный рабочий стол специалиста, который использует Pinterest для привлечения клиентов.
Такой подход помогает быстрее донести ценность платформы и делает коммуникацию более живой, понятной и эмоционально вовлекающей.
-
Wardrobe analysis
BannersWardrobe Analysis
How I Turned a Static Banner into a Story of Movement
… When I first saw the original layout, I thought it explained the service well, but it didn’t evoke any emotions.
The banner featured a girl, text, and a list of what the service includes. Everything was clear, but there was nothing for the eye to catch. The viewer simply looked at the information.
I wanted to change the way it was perceived.
Instead of describing the wardrobe analysis through a list of benefits, I wanted to show the feeling a person gets after this service.
---
Idea
During the work process, I came to a simple thought:
Wardrobe analysis is not about clothes.
It’s about the transition from chaos to order.
When there are many items, they seem like a random collection of objects. After analysis, a system emerges, an understanding of one’s style, and confidence in what to wear and buy.
I decided to embed this idea into the composition itself.
---
What I Changed
First of all, I abandoned the static pose of the character.
I wanted the girl not to stand inside the layout but to literally break out of it.
Thus, dynamics, movement forward, and interaction with the viewer emerged.
The hanger was brought to the foreground and directed straight at the camera. Thanks to this, the viewer stops being an observer and becomes a participant in what is happening.
---
Visual Path
I paid special attention to the movement of the gaze.
It was important to me that the objects didn’t just fly around the character but helped tell the story.
Therefore, the clothes and accessories were arranged in a sequence:
Blazer → Bag → Scarf → Hanger → Button
As the movement progresses, the objects become simpler and smaller.
Thus, the composition gradually leads the gaze to the headline and helps convey the idea of transformation.
---
Working with Typography
I didn’t want the headline to look like a separate block of text.
So the letters became part of the space.
They are directed into the scene and work together with the movement of the character and objects.
For me, this was a way to unite graphics and story into one system.
---
Result
In the end, it turned out to be not just an advertising banner.
I wanted to create a sense of movement, choice, and change.
So that the viewer not only understood what the service was about but also felt the result even before reading the text.
Essentially, this project became an exercise in visual storytelling — an attempt to tell a story through composition, movement, and interaction of objects within the frame.
-
WBH
Interface Design (UI/UX)WBH
-
QUIKL — pressure as a source of movement
Corporate StyleQUIKL — not a concept art of a creature and not an illustration of a fictional organism. This is the design of a biomechanical system. The organism was developed as an interconnected structure, where each form is a consequence of rules, not an artistic decision. At the core of the project is the idea of using the external environment as a source of energy. Quikl does not produce movement in the traditional way — it converts the pressure of surrounding water into stored elastic energy and releases it at the moment of jumping. Each element of the organism was designed through function:
— segmented body structure
— compression chambers
— reactive acceleration
… — hydrodynamic adaptation
— heat exchange
— tissue regeneration system
— material limitations and extreme operating modes
The project built the internal logic of the organism:
medium pressure
→ compression
→ energy accumulation
→ release
→ cooling
→ recovery
The form of the organism was not created manually as a decorative image. It was derived from a set of conditions: geometry, biomechanics, states, environmental constraints, and system behavior. The project explores the question:
can an organism be calculated rather than drawn? QUIKL is an attempt to design a living system as engineering architecture.
-
TOP’ I AM
Interface Design (UI/UX)TOP’ I AM
Object Typography Exploration
This work began as an experiment with the question:
Is it possible to assemble typography not from letters, but from the relationships between objects?
… The starting idea was simple — each letter should exist as an independent scene and remain readable as a form.
Project rules:
— letters are not drawn directly;
— the object must retain its own logic;
— the form appears as a trace of action, not as a pre-constructed sign.
Examples:
T — a person on a bicycle forms the vertical and the crossbar;
O — a lifebuoy becomes a spatial pause;
P — the action of a fisherman forms the outline;
I — presence instead of construction;
A — the body of an animal creates the shape;
M — the connection between characters becomes the structure of the letter.
During the work, a shift occurred.
Initially, the goal was to create decorative typography.
Later, the focus shifted to another question:
what happens if part of the work is left for the viewer to recognize?
From this came: — different levels of letter readability;
— traces of construction;
— variable density of details;
— local anomalies of materials (glass as an event, not as a style);
— preservation of negative space.
The final idea of the project:
not to illustrate text,
but to build a system where the viewer first sees the world, then discovers the letters, and only after that assembles meaning.
Result:
not object lettering and not illustration,
but an experiment at the intersection of typography × worldbuilding × narrative composition.
-
Character
ArtworkCharacter
-
Social Poker UX/UI Concept
Interface Design (UI/UX)Behavior-driven multiplayer interface focused on social atmosphere, player psychology, and cinematic interaction design.
-
The Falling Girl
Interface Design (UI/UX)An atmospheric hero experience blending whimsical fantasy, dream distortion, and cinematic worldbuilding. The visual direction focuses on emotional movement, surreal perspective, and soft interface integration to create the feeling of entering a living storybook dream.
-
FORNO Pizza as an Art Form
Interface Design (UI/UX)An atmospheric food commerce concept focused on tactile glass interfaces, editorial typography, emotional composition, and cinematic product presentation.
The project explores how digital food experiences can feel physical, warm, and emotionally immersive rather than purely functional.#ux#ui
-
EA3000 An Archive Interface for Post-Collapse Survival
Interface Design (UI/UX)A dystopian survival commerce system built around archive culture, identity signals, and post-collapse storytelling.
An atmospheric archive-driven interface exploring survival systems, apparel drops, and environmental collapse.
A cinematic survival archive combining dystopian fashion, system signals, and speculative interface design.
-
COB Future Emotional Commerce Experience
Interface Design (UI/UX)A future emotional operating system designed for movement, stillness, and quiet digital companionship.
COB explores how interfaces can feel atmospheric, reflective, and emotionally intelligent through:
layered environmental UI
companion presence
… seasonal moods
memory residue systems
cinematic interaction design
slow ambient motion
The project reimagines commerce not as a transaction, but as an emotional landscape that evolves alongside the user.
-
BLOOM Atelier — Beauty App UI/UX Design
Interface Design (UI/UX)Atmospheric beauty mobile experience designed with editorial aesthetics, soft glass architecture, and spatial UI principles.
A calm luxury interface focused on emotional interaction, visual depth, and premium user experience.
-
GRĀNJA — Lunar Beauty Experience
Interface Design (UI/UX)GRĀNJA is a luxury skincare mobile experience inspired by lunar rituals, quiet transformation, and cinematic atmosphere.
The project combines premium product presentation, immersive visual storytelling, and elegant interface structure to create a calm and emotionally engaging beauty environment.
… The visual language is built around darkness, light diffusion, gold particle systems, and spatial composition — transforming skincare into a ritual experience rather than a standard e-commerce interaction.
-
Bloom Atelier — Material Intelligence Concept
Interface Design (UI/UX)Bloom Atelier — Material Intelligence Concept
A contemporary editorial interface built around the idea of living visual systems.
… The project combines pencil illustration, spectral glass refraction and responsive interface behavior to create an atmosphere that feels physical, emotional and quietly intelligent.#ui#ux#hero
Reviews and compliments on completed projects 3
2 March
70 USD
Character drawings for the game
Daria completed the task and made all the required corrections, thank you for the work.
![]()
9 September 2025
16 USD
Develop embroidery
Several options were proposed. Quick communication.
For a minimal budget - the performer tried to complete a challenging task.
But so far, none of the proposed options fit 100%.
![]()
8 September 2025
68 USD
Create illustrated books (AI)
Thank you for the work. Everything is done according to the specifications and on time.
Activity
| Latest proposals 10 | Budget | Added | Deadlines | Proposal | |
|---|---|---|---|---|---|
|
Building a design system using AI
128 USD
|
|||||
|
Website creation
135 USD
|
|||||
|
2D character for game presentation.
45 USD
|
|||||
|
Illustrator for the book (Metaphysical Brutalism)
200 USD
|
|||||
|
Test assignment. We are looking for an illustrator for the project.
23 USD
|
|||||
|
Portraits in the specified style
16 USD
|
|||||
|
Develop a series of banners for the website
68 USD
|
|||||
|
Partial improvement of the design of the existing website and making edits
330 USD
|
|||||
|
Need an AI illustrator to create children's illustrations, backgrounds, and characters for a book.
68 USD
|
|||||
|
Character portraits for a fantasy game (orc / goblin / etc. races)
29 USD
|