modeling. I mainly specialize in gameready (ready to use in games) asset models, especially for Unity & Unreal Engine . What I offer: 1. Creating models for games. 2. Changing or updating existing assets, adjusting them to your needs. 3. Help or support when adding assets to games in Unity / Unreal Engine engines . 4 . Setting up assets in an existing project on game engines…
Unreal engine 4
27I am a professional computer graphics designer with 4…
A self-motivated and detail-oriented aspiring UI/UX designer with a strong foundation in user-centered design principles. Passionate about creating intuitive, visually appealing interfaces that enhance the user experience. I am eager to learn, collaborate, and apply creative problem-solving skills to create effective digital solutions.
in the creation of game props, hard-surface objects, and vehicle models. I have over 3 years of experience in 3D modeling and handle the entire workflow: high/low poly, retopology, UV unwrapping, baking, and texturing. Main tools: Blender, Substance Painter, Marmoset Toolbag, RizomUV, ZBrush, Photoshop, PureRef, Unreal Engine , Unity. I specialize in game development pipelines and optimization for game engines…
and props in Low-poly, Flat-shaded, or Hand-painted styles. Game-Ready Assets: A full production cycle including clean topology, optimized mesh, and efficient UV unwrapping. Technical Optimization: Performance is a priority. I ensure models look great while maintaining high FPS and low system impact. Versatility: Assets are fully prepared for seamless integration into Unity, Unreal Engine , or any modern game engine…
design in Unreal Engine . Currently, I am developing my skills in game and 3D environment design, with a particular focus on working in Unreal Engine 5. I combine my architectural background with a passion for video games to create functional and visually appealing virtual spaces. Software proficiency: 3ds Max, ArchiCAD, basic Blender DaVinci Resolve Affinity Photo / Photoshop Unreal Engine…
I specialise in 3D modelling. Characters, props, environments, weapons. Realistic style, semi-realism, casual. I work with Unity and Unreal Engine game engines: scene setup, lighting, working with shaders, and more.