Budget: 2000 UAH Deadline: 1 day
Take the whole project and see what there is. I think I understand what the problem is.
Budget: 2000 UAH Deadline: 1 day
Take the whole project and see what there is. I think I understand what the problem is.
Budget: 2000 UAH Deadline: 1 day
Hello, I am a professional android developer, with great experience, ready to take your project. Repeat over an hour.
Budget: 2000 UAH Deadline: 1 day
Good day ! This mistake has been made when updating the add-ons! I have updated more than 10 projects with this problem. Just download your manifesto and I will correct you the version. I am happy to help you in the shortest time. :)
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
android:compileSdkVersion="34"
android:compileSdkVersionCodename="14"
package="com.rescue.kingdom.the.lost.queen.scythia.studio"
platformBuildVersionCode="34"
platformBuildVersionName="14">
<uses-permission
android:name="android.permission.INTERNET" />
<uses-feature
android:name="android.hardware.touchscreen"
android:required="false" />
<uses-feature
android:name="android.hardware.touchscreen.multitouch"
android:required="false" />
<uses-feature
android:name="android.hardware.touchscreen.multitouch.distinct"
android:required="false" />
<uses-permission
android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission
android:name="android.permission.WAKE_LOCK" />
<uses-permission
android:name="com.google.android.c2dm.permission.RECEIVE" />
<uses-permission
android:name="com.android.vending.BILLING" />
<uses-feature
android:name="android.software.vr.mode"
android:required="false" />
<uses-feature
android:name="android.software.vr.high_performance"
android:required="false" />
<application
android:allowBackup="true"
android:isGame="true"
android:appComponentFactory="androidx.core.app.CoreComponentFactory">
<activity
android:name="com.unity3d.player.UnityPlayerActivity"
android:exported="true">
<intent-filter>
<action
android:name="android.intent.action.MAIN" />
<category
android:name="android.intent.category.LAUNCHER" />
<category
android:name="android.intent.category.LEANBACK_LAUNCHER" />
</intent-filter>
<meta-data
android:name="unityplayer.UnityActivity"
android:value="true" />
</activity>
<meta-data
android:name="unity.splash-mode"
android:value="0" />
<meta-data
android:name="unity.splash-enable"
android:value="true" />
<meta-data
android:name="unity.build-id"
android:value="f316ee09-9432-489f-81a1-93b5d35e4ca0" />
<provider
android:name="com.google.android.gms.ads.MobileAdsInitProvider"
android:exported="false"
android:authorities="com.rescue.kingdom.the.lost.queen.scythia.studio.mobileadsinitprovider"
android:initOrder="100" />
<receiver
android:name="com.google.android.gms.measurement.AppMeasurementReceiver"
android:enabled="true"
android:exported="false" />
<service
android:name="com.google.android.gms.measurement.AppMeasurementService"
android:enabled="true"
android:exported="false" />
<service
android:name="com.google.android.gms.measurement.AppMeasurementJobService"
android:permission="android.permission.BIND_JOB_SERVICE"
android:enabled="true"
android:exported="false" />
<service
android:name="com.google.firebase.components.ComponentDiscoveryService"
android:exported="false"
android:directBootAware="true">
<meta-data
android:name="com.google.firebase.components:com.google.firebase.analytics.connector.internal.AnalyticsConnectorRegistrar"
android:value="com.google.firebase.components.ComponentRegistrar" />
<meta-data
android:name="com.google.firebase.components:com.google.firebase.abt.component.AbtRegistrar"
android:value="com.google.firebase.components.ComponentRegistrar" />
<meta-data
android:name="com.google.firebase.components:com.google.firebase.remoteconfig.RemoteConfigRegistrar"
android:value="com.google.firebase.components.ComponentRegistrar" />
<meta-data
android:name="com.google.firebase.components:com.google.firebase.iid.Registrar"
android:value="com.google.firebase.components.ComponentRegistrar" />
<meta-data
android:name="com.google.firebase.components:com.google.firebase.installations.FirebaseInstallationsRegistrar"
android:value="com.google.firebase.components.ComponentRegistrar" />
</service>
<provider
android:name="com.google.firebase.provider.FirebaseInitProvider"
android:exported="false"
android:authorities="com.rescue.kingdom.the.lost.queen.scythia.studio.firebaseinitprovider"
android:initOrder="100" />
<uses-library
android:name="org.apache.http.legacy"/>
</application>
</manifest>
Доброго дня< скиньте в лс apk файл. Проблема може виникнути через аналітику і аналогічні бібліотеки. Вони можуть добавляти записи в фінальний manifest
Description:We are looking for a team or an experienced full-stack developer to create an MVP platform for interactive games for a company — based on the Jackbox principle: the TV displays a shared screen, players connect with their smartphones via a browser using a QR code, without installing an app on their phone.What needs to be developed: TV application for Android TV / Google TV (web-first, in a native shell for Google Play) Web controller for smartphones (responsive page) Real-time backend (WebSocket, game rooms, states, scores, reconnections) Three games: a quiz with AI-generated questions on any topic in real-time (LLM API + moderation + cache + fallback), "draw and guess" (streaming drawing phone→TV), social game "Mirror" (players describe each other) Modular architecture of engines — new games should be added without reworking the core Content pack system (JSON) and full i18n: MVP in Ukrainian, then EN/ESOptional blocks (evaluated separately): monetization (Google Play Billing / payment system with recurring charges / electronic key system for distributors), localization EN+ES, browser version.There is a detailed specification (16 pages): architecture, states, event protocol, pack formats, acceptance criteria — we will send it to selected candidates.In your response, please indicate: experience with real-time/WebSocket (ideally — Colyseus or similar), experience with Android TV or smart TVs, examples of similar projects, estimated cost range and timelines for MVP, team composition.Budget and timelines — to be discussed after reviewing the specification. Payment will be staged based on results.
A performer is needed for Teardown who has experience with mods, Lua, and animations. There is a ready VOX character that needs to be animated and turned into a full-fledged boss. It should automatically attack the player every 5 seconds: shooting lasers from its eyes, launching rocket salvos, and punching in close combat. All attacks must be directed at the player and work smoothly. The VOX file is already prepared. I will send a detailed technical task, model, and examples of how it should look in private messages. In response, please write whether you have experience developing for Teardown, examples of your work (if any), as well as an estimated cost and timeline for completion.
I need to create a template texture in Photoshop. I will send you the texture itself, and I have an example of how I would like the template to look.
: We are looking for a 3D artist / AI video maker for an innovative AI-EdTech project (Radaastreya)Description: We are creating a large-scale media franchise and concept of an empathetic next-generation AI robot for teenagers — RADAASTREYA. The image is of a wise and bright 7-year-old girl, embodying divine wisdom and the "golden principle of AI" ("Every gentle touch is a new neural connection").Tasks (can be tailored to a specific specialist): Create/refine a high-quality 3D model of the girl-robot based on existing concept art. Generate short (10 seconds) photorealistic AI videos based on ready prompts, showing the interaction between the robot and teenagers.Who we are looking for: A creator with a strong portfolio in the fields of cyberpunk, futurism, or light fantasy. We value depth, the play of light, and emotions. We look forward to your portfolios and price range for short videos/models!